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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2403882" data-attributes="member: 12332"><p>THAC0 was an okay, but generally not-good mechanic. I mean, it was fundamentally flawed ... "To hit the best AC out there, you will need to roll this ..." is okay, but then AC was "better" than 0, at -1 etc and you consistently had to figure out the math in your head ... okay, I hit 0 on a 5 or better, his AC is -10 so I need ... etc. Attack Bonus is the same goat painted a better color pattern. </p><p></p><p>My gut tells me that a very solid resolution mechanic, say like "roll 1d20 + modifiers to hit a Difficulty Class" would be a system based on rolling 3dX and comparing them to difficulty numbers. This would have less variation than a 1dX system, where we have roughly a 5% chance, currently, of missing or hitting regardless of bonuses or penalties AND once modifiers have reached the +/- 20 point the actual roll becomes inconsequential for most things.</p><p></p><p>But, for me, in the end, I think 1d20 +/- Modifiers to reach a DC is a fine fine system. It's EASY but the d20 allows enough variance to keep things interesting. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2403882, member: 12332"] THAC0 was an okay, but generally not-good mechanic. I mean, it was fundamentally flawed ... "To hit the best AC out there, you will need to roll this ..." is okay, but then AC was "better" than 0, at -1 etc and you consistently had to figure out the math in your head ... okay, I hit 0 on a 5 or better, his AC is -10 so I need ... etc. Attack Bonus is the same goat painted a better color pattern. My gut tells me that a very solid resolution mechanic, say like "roll 1d20 + modifiers to hit a Difficulty Class" would be a system based on rolling 3dX and comparing them to difficulty numbers. This would have less variation than a 1dX system, where we have roughly a 5% chance, currently, of missing or hitting regardless of bonuses or penalties AND once modifiers have reached the +/- 20 point the actual roll becomes inconsequential for most things. But, for me, in the end, I think 1d20 +/- Modifiers to reach a DC is a fine fine system. It's EASY but the d20 allows enough variance to keep things interesting. --fje [/QUOTE]
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