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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2404657" data-attributes="member: 12332"><p>I would like it if d20 went ahead and codified a system of "success gradients" as an optional rule. It's IN there, but only for certain skills ... like "jump". A success by less than 5 over the DC leaves you sprawled, a failure by less than five leaves you hanging on the ledge, etc. The 5-point gradient is pretty elegant for the d20 system.</p><p></p><p>Failure by 5 or less = Minor Mishap</p><p>Success same as DC = Barest Success</p><p>Success by 5 or less = Marginal success</p><p></p><p>Etc etc. </p><p></p><p>I also wish there was a time-oriented task resolution mechanic inherent in the system. As-is, stuff like Craft is a week of work with a single roll at the end to determine success. Picking a lock, likewise, succeeds or doesn't in a fixed amount of time. I like the "Need X successes before Y failures" method from incantations. I've been known to divvy up a Disable Device check whose DC is high enough to JUST be done with Take 20 into a series of successes at a lower DC ...</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2404657, member: 12332"] I would like it if d20 went ahead and codified a system of "success gradients" as an optional rule. It's IN there, but only for certain skills ... like "jump". A success by less than 5 over the DC leaves you sprawled, a failure by less than five leaves you hanging on the ledge, etc. The 5-point gradient is pretty elegant for the d20 system. Failure by 5 or less = Minor Mishap Success same as DC = Barest Success Success by 5 or less = Marginal success Etc etc. I also wish there was a time-oriented task resolution mechanic inherent in the system. As-is, stuff like Craft is a week of work with a single roll at the end to determine success. Picking a lock, likewise, succeeds or doesn't in a fixed amount of time. I like the "Need X successes before Y failures" method from incantations. I've been known to divvy up a Disable Device check whose DC is high enough to JUST be done with Take 20 into a series of successes at a lower DC ... --fje [/QUOTE]
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