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<blockquote data-quote="Psion" data-source="post: 2404968" data-attributes="member: 172"><p>I give linear props for being easy to figure odd, though 2 dice is fairly easy. 3 puts you in the situation where you need to memorize or have a table to know the odds; varying the number of dice means you need more than one table and forget about memorizing it.</p><p></p><p>I really don't see much in the way of advantages of center weighting. It's advocates state that it creates a high expectation of results close to your expected results, which is fair. But in many (most?) systems, it's largely irrelevant since you usually aren't looking for one result in either system; you are usually looking for a range. If you want 10- on 3d6, it's the same as 50% on percentile.</p><p></p><p>The only thing you should be considering when making a distinction between the two is what you want bonuses to do and/or if you count some sort of success level, what you want that to do. And that's too complex a subject for me to really sum up.</p></blockquote><p></p>
[QUOTE="Psion, post: 2404968, member: 172"] I give linear props for being easy to figure odd, though 2 dice is fairly easy. 3 puts you in the situation where you need to memorize or have a table to know the odds; varying the number of dice means you need more than one table and forget about memorizing it. I really don't see much in the way of advantages of center weighting. It's advocates state that it creates a high expectation of results close to your expected results, which is fair. But in many (most?) systems, it's largely irrelevant since you usually aren't looking for one result in either system; you are usually looking for a range. If you want 10- on 3d6, it's the same as 50% on percentile. The only thing you should be considering when making a distinction between the two is what you want bonuses to do and/or if you count some sort of success level, what you want that to do. And that's too complex a subject for me to really sum up. [/QUOTE]
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