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<blockquote data-quote="SweeneyTodd" data-source="post: 2405210" data-attributes="member: 9391"><p>I'm a big fan of the system Sorcerer uses. The grainyness would turn most of you guys off (one stat for physical tasks, one for mental, one for magic), but the resolution system is really rockin'.</p><p></p><p>You roll X dice (where X is your trait) against Y dice (your opponent's trait or the difficulty). Look at the dice, and see how many of yours are higher than his. So 7,6,4 versus 6,5,4 is two successes. </p><p></p><p>Now take that margin of success, and either use it to do what you wanted to do ... or use them as bonus dice for the next roll you make. What's really cool about that is that it handles any crazy maneuver the player could come up with. Want to insult the guy you're fencing with so badly that he loses his cool and gives you an opening? Will vs. Will, take the successes, roll Stamina + bonus vs. Stamina to finish the fight.</p><p></p><p>I'm mostly big on the bonus dice for successes rule, as I guess you can see. You could do something like this with D&D, although you'd probably have to reduce the bonuses. (Maybe make a Perform roll to come up with an insulting limerick, and if you succeed, the guy gets -2 AC or something.)</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2405210, member: 9391"] I'm a big fan of the system Sorcerer uses. The grainyness would turn most of you guys off (one stat for physical tasks, one for mental, one for magic), but the resolution system is really rockin'. You roll X dice (where X is your trait) against Y dice (your opponent's trait or the difficulty). Look at the dice, and see how many of yours are higher than his. So 7,6,4 versus 6,5,4 is two successes. Now take that margin of success, and either use it to do what you wanted to do ... or use them as bonus dice for the next roll you make. What's really cool about that is that it handles any crazy maneuver the player could come up with. Want to insult the guy you're fencing with so badly that he loses his cool and gives you an opening? Will vs. Will, take the successes, roll Stamina + bonus vs. Stamina to finish the fight. I'm mostly big on the bonus dice for successes rule, as I guess you can see. You could do something like this with D&D, although you'd probably have to reduce the bonuses. (Maybe make a Perform roll to come up with an insulting limerick, and if you succeed, the guy gets -2 AC or something.) [/QUOTE]
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