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<blockquote data-quote="Staffan" data-source="post: 2405243" data-attributes="member: 907"><p>I liked the system used in Alternity: d20 +/- situation die equal to or below your skill value (which in turn was equal to ability score plus skill adds). The situation die could be none-at-all (d0), d4, d6, d8, d12, d20 or multiple d20s - stuff that made it easier gave you a better situation die (either a bigger positive or a smaller negative - you moved along a scale), and stuff that made it harder gave you a worse one. If you rolled half your skill value or less, you had gotten a Good success, and if you rolled a quarter or less you had gotten an Amazing success.</p><p></p><p>There were some interesting ways of handling things, especially extended tasks. These would allow you to roll once per some time interval (depending on the task), counting an Ordinary success as one point, a Good success as two, and an Amazing as three. When you had gotten enough points, you were finished with the task. If you rolled a critical failure, or too many normal failures, you had failed in the task. Storyteller uses a similar system for extended tasks, but I prefer the d20+situation die vs skill value to the "roll a ton of dice and count how many are over X" method.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2405243, member: 907"] I liked the system used in Alternity: d20 +/- situation die equal to or below your skill value (which in turn was equal to ability score plus skill adds). The situation die could be none-at-all (d0), d4, d6, d8, d12, d20 or multiple d20s - stuff that made it easier gave you a better situation die (either a bigger positive or a smaller negative - you moved along a scale), and stuff that made it harder gave you a worse one. If you rolled half your skill value or less, you had gotten a Good success, and if you rolled a quarter or less you had gotten an Amazing success. There were some interesting ways of handling things, especially extended tasks. These would allow you to roll once per some time interval (depending on the task), counting an Ordinary success as one point, a Good success as two, and an Amazing as three. When you had gotten enough points, you were finished with the task. If you rolled a critical failure, or too many normal failures, you had failed in the task. Storyteller uses a similar system for extended tasks, but I prefer the d20+situation die vs skill value to the "roll a ton of dice and count how many are over X" method. [/QUOTE]
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