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D&D Older Editions, OSR, & D&D Variants
Best Resources for 4E Products?
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<blockquote data-quote="Argyle King" data-source="post: 8381584" data-attributes="member: 58416"><p>The list of DCs I have (as well as encounter XP budgets) are something I came up with after trial-and-error with DMG 1 & DMG 2.</p><p></p><p>I suppose I could just ignore the later way of handling resistances and such. I just can't remember if later adventure encounters were designed around assuming some of those small differences in how the game worked were true.</p><p></p><p>Errata to the Orb Wizard never really gave a satisfactory answer. The class went from being pretty OP in PHB1 to being too-heavily nerfed in later stuff. I don't foresee that as being an issue with a new* group* which has very little familiarity with the system, but it's still something I would like to look at if the group is going to switch to 4E for a while.</p><p></p><p>I vaguely remember some of the stuff from Martial Power needing errata because of something with temporary hit points, but it's been long enough that I don't remember what the issue was.</p><p></p><p>Adjusting the monster math is necessary for some of the early books, but that's something I feel confident in doing. Somewhere, I have an old notebook with my own way of doing Elites and Solos. I'll likely take the idea of lair actions and legendary actions from 5E and add them to 4E. I think I sorta did that back when I was running 4E anyway.</p><p></p><p>*One of the other members of the group and I have a lot of experience with 4E, but the rest of this particular group is new to D&D in general. They've had mixed feelings toward 5E.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8381584, member: 58416"] The list of DCs I have (as well as encounter XP budgets) are something I came up with after trial-and-error with DMG 1 & DMG 2. I suppose I could just ignore the later way of handling resistances and such. I just can't remember if later adventure encounters were designed around assuming some of those small differences in how the game worked were true. Errata to the Orb Wizard never really gave a satisfactory answer. The class went from being pretty OP in PHB1 to being too-heavily nerfed in later stuff. I don't foresee that as being an issue with a new* group* which has very little familiarity with the system, but it's still something I would like to look at if the group is going to switch to 4E for a while. I vaguely remember some of the stuff from Martial Power needing errata because of something with temporary hit points, but it's been long enough that I don't remember what the issue was. Adjusting the monster math is necessary for some of the early books, but that's something I feel confident in doing. Somewhere, I have an old notebook with my own way of doing Elites and Solos. I'll likely take the idea of lair actions and legendary actions from 5E and add them to 4E. I think I sorta did that back when I was running 4E anyway. *One of the other members of the group and I have a lot of experience with 4E, but the rest of this particular group is new to D&D in general. They've had mixed feelings toward 5E. [/QUOTE]
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