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Community
General Tabletop Discussion
*Dungeons & Dragons
Best resources for non combat encounters/skill challenges?
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<blockquote data-quote="DEFCON 1" data-source="post: 6264293" data-attributes="member: 7006"><p>Me personally... I tend to grab a bunch of modules whose themes or locations are all generally about the same, I write down in bullet form the individual plot points of each scene in each module, then try and see where some of them might overlap. That way I have several varying plot ideas and threads to choose from as part of creating the storyline for the players. Depending on how they reach those parts of the story, I might primarily use one thread from one module, but throw in sideplots or ideas from another mdoule that overlaps it, so there are options for both the group and myself. It's kind of a adaptive variant on Dave Chalker's 5x5 method of campaign design.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6264293, member: 7006"] Me personally... I tend to grab a bunch of modules whose themes or locations are all generally about the same, I write down in bullet form the individual plot points of each scene in each module, then try and see where some of them might overlap. That way I have several varying plot ideas and threads to choose from as part of creating the storyline for the players. Depending on how they reach those parts of the story, I might primarily use one thread from one module, but throw in sideplots or ideas from another mdoule that overlaps it, so there are options for both the group and myself. It's kind of a adaptive variant on Dave Chalker's 5x5 method of campaign design. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Best resources for non combat encounters/skill challenges?
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