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General Tabletop Discussion
*Dungeons & Dragons
Best resources for non combat encounters/skill challenges?
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<blockquote data-quote="Quickleaf" data-source="post: 6264490" data-attributes="member: 20323"><p>What sort of dynamics do you want to add?</p><p></p><p>You could do worse than checking out <a href="http://www.critical-hits.com/features/skill-challenges/" target="_blank">Critical Hits</a> page devoted to skill challenges. Also, check out DMG2's skill challenge chapter.</p><p></p><p>My other suggestion would be to get at least a bit familiar with other game systems.</p><p></p><p>When you compare 4e Skill Challenges to a system like Spycraft, what you'll see is that:</p><p>(a) Spycraft organizes challenges into very specific rule sub-sets</p><p>(b) Spycraft presents A LOT more interesting choices for each rules sub-set</p><p></p><p>When you compare 4e Skill Challenges to a system like Gumshoe, you'll see that:</p><p>(a) Gumshoe is built around a specific challenge type - the mystery investigation</p><p>(b) Gumshoe argues that the fun in solving a mystery is not rolling dice but in the players making deductions</p><p></p><p>When you compare 4e Skill Challenges to a system like Dungeon World, you'll see that:</p><p>(a) Dungeon World has a robust improvisation rules set</p><p>(b) Dungeon World makes failure interesting</p><p></p><p>A lot can be done with 4e Skill Challenges....but you've got to crack the system first and realize that the RAW rules are only a bare minimum starting point.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6264490, member: 20323"] What sort of dynamics do you want to add? You could do worse than checking out [URL=http://www.critical-hits.com/features/skill-challenges/]Critical Hits[/url] page devoted to skill challenges. Also, check out DMG2's skill challenge chapter. My other suggestion would be to get at least a bit familiar with other game systems. When you compare 4e Skill Challenges to a system like Spycraft, what you'll see is that: (a) Spycraft organizes challenges into very specific rule sub-sets (b) Spycraft presents A LOT more interesting choices for each rules sub-set When you compare 4e Skill Challenges to a system like Gumshoe, you'll see that: (a) Gumshoe is built around a specific challenge type - the mystery investigation (b) Gumshoe argues that the fun in solving a mystery is not rolling dice but in the players making deductions When you compare 4e Skill Challenges to a system like Dungeon World, you'll see that: (a) Dungeon World has a robust improvisation rules set (b) Dungeon World makes failure interesting A lot can be done with 4e Skill Challenges....but you've got to crack the system first and realize that the RAW rules are only a bare minimum starting point. [/QUOTE]
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Best resources for non combat encounters/skill challenges?
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