Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best resources to aid campaign world creation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 5500522" data-attributes="member: 5038"><p>Here are several that I think can help you build the world, bring it to life for the players, and inspire</p><p></p><p><strong>Pre 3e/pred20/ non D&D</strong></p><p>Campaign Law/Gamemaster's Law (Iron Crown Enterprises) for Rolemaster</p><p></p><p>World Builder's Guide (TSR) for AD&D 2e </p><p></p><p>Cities (Chaosium Games) For creating cities</p><p></p><p>GURPS Culture Books (Aztecs, Celtic Myth, Greece, Japan, Rome, Vikings)</p><p>From Dragon Magazine: </p><p></p><p>Thief's Handbook (TSR) for AD&D 2e A lot of people did not like the kits, I did, but I really liked the other material on thiefs and thief guilds and use it as reference.</p><p></p><p>Any of TSR's 2e green historical books (e.g., Celts, Vikings, A Mighty Fortress, Charmlemagne's Paladins, The Glory of Rome, etc.)</p><p></p><p><strong>3e/d20</strong></p><p>Unearthed Arcana (WOTC): The class variants, variant class abilities, and alternate spell systems are good for tailoring classes to a given campaign or its culture(s).</p><p></p><p>Cityscape Enhancement (WOTC): one of them has a wilderness/urban skill swap that is good for certain classes to make wilderness classes more urban and vice versa.</p><p></p><p>A Magical Medieval Society Western Europe (Expeditious Retreat)</p><p></p><p>Medieval Player's Manual (Green Ronin)</p><p></p><p>Frost and Fur (Monkey God/Highmoon Games): a book about cold environments and cultures</p><p></p><p>Sandstorm (WOTC): desert environments</p><p></p><p>Wilds (AEG) looks at various environments and their hazards in d20 terms. Also provides new ranger types by environment</p><p></p><p></p><p>Airships (Bastion Press)</p><p></p><p>Alchemy and Herbalists (Bastion Press/Dragonwing)</p><p></p><p>Experts 3.5 (Skirmisher Press): Will get you thinking about the NPC professions that make the world work.</p><p></p><p>From Stone to Steel (Monkey God/Highmoon Games): Equipment Guide and notes by various real world cultures w/sample PrCs.</p><p></p><p>Ink and Quill (Bastion Press/Dragonwing): Get you thinking about writings, books, manuals, tomes- especiallly, magical one's in your campaign along with spellbooks and those who make use of the written or spoken word. Its <a href="http://www.yourgamesnow.com/index.php?main_page=product_info&manufacturers_id=24&products_id=1605" target="_blank">free</a></p><p></p><p>Poisoncraft (Blue Devil): a good book about poisons in D&D. Rewrites how poison works.</p><p></p><p>Cavaliers Handbook (Green Ronin): Not a fan of the class, but there rest of the material is really good.</p><p></p><p>Psychic's Handbook (Green Ronin): It has its own class and system for mental powers that I like. However also some good discussion on powers of the mind</p><p></p><p>Shaman's Handbook (Green Ronin): A good shaman class and related material. it will get you thinking about the role of spirits and the spirit world in your campaign.</p><p></p><p>Witch's Handbook (Green Ronin): A good look at fantasy witchcraft for d20</p><p></p><p>Holy Warrior's Handbook (Green Ronin): a 3.5 update of the Holy Warrior from Book of the Righteous.</p><p></p><p>Unholy Warrior's Handbook (Green Ronin): </p><p></p><p>Book of the Righteous (Green Ronin): The book and its pantheon are good inspiration for creating your own religion and the myths surrounding it.</p><p></p><p>Book of Fiends (Green Ronin): Combines their Armies of the Abyss and Legions of Hell with a third, previously unpublished section). </p><p></p><p>Beyond Countless Doorways (Malhavoc): for alternate dimensions</p><p></p><p>Redhurst Academy (Humanhead Publishing) : for magical schools and running campaigns in them</p><p></p><p>Tournaments, Taverns and Faires (EN Publishing)</p><p></p><p>Noble Steeds (Avalanche Press): Lots of good stuff on horses and mounts for D&D. Also good for a character that wants a mount like either The Lone Ranger's horse, Silver or Roy Roger's horse, Trigger</p><p></p><p>Predators (Betabunny): Lots of real world critters. The previews looked good and I have heard good things. I can picture it making a great combination with the the next two books.</p><p></p><p>Advanced Bestiary (Green Ronin): Lots of good monster templates</p><p></p><p>Deluxe Book of Templates Revised (Silverthorne/Goodman Games): More good templates</p></blockquote><p></p>
[QUOTE="Greg K, post: 5500522, member: 5038"] Here are several that I think can help you build the world, bring it to life for the players, and inspire [B]Pre 3e/pred20/ non D&D[/B] Campaign Law/Gamemaster's Law (Iron Crown Enterprises) for Rolemaster World Builder's Guide (TSR) for AD&D 2e Cities (Chaosium Games) For creating cities GURPS Culture Books (Aztecs, Celtic Myth, Greece, Japan, Rome, Vikings) From Dragon Magazine: Thief's Handbook (TSR) for AD&D 2e A lot of people did not like the kits, I did, but I really liked the other material on thiefs and thief guilds and use it as reference. Any of TSR's 2e green historical books (e.g., Celts, Vikings, A Mighty Fortress, Charmlemagne's Paladins, The Glory of Rome, etc.) [B]3e/d20[/B] Unearthed Arcana (WOTC): The class variants, variant class abilities, and alternate spell systems are good for tailoring classes to a given campaign or its culture(s). Cityscape Enhancement (WOTC): one of them has a wilderness/urban skill swap that is good for certain classes to make wilderness classes more urban and vice versa. A Magical Medieval Society Western Europe (Expeditious Retreat) Medieval Player's Manual (Green Ronin) Frost and Fur (Monkey God/Highmoon Games): a book about cold environments and cultures Sandstorm (WOTC): desert environments Wilds (AEG) looks at various environments and their hazards in d20 terms. Also provides new ranger types by environment Airships (Bastion Press) Alchemy and Herbalists (Bastion Press/Dragonwing) Experts 3.5 (Skirmisher Press): Will get you thinking about the NPC professions that make the world work. From Stone to Steel (Monkey God/Highmoon Games): Equipment Guide and notes by various real world cultures w/sample PrCs. Ink and Quill (Bastion Press/Dragonwing): Get you thinking about writings, books, manuals, tomes- especiallly, magical one's in your campaign along with spellbooks and those who make use of the written or spoken word. Its [URL="http://www.yourgamesnow.com/index.php?main_page=product_info&manufacturers_id=24&products_id=1605"]free[/URL] Poisoncraft (Blue Devil): a good book about poisons in D&D. Rewrites how poison works. Cavaliers Handbook (Green Ronin): Not a fan of the class, but there rest of the material is really good. Psychic's Handbook (Green Ronin): It has its own class and system for mental powers that I like. However also some good discussion on powers of the mind Shaman's Handbook (Green Ronin): A good shaman class and related material. it will get you thinking about the role of spirits and the spirit world in your campaign. Witch's Handbook (Green Ronin): A good look at fantasy witchcraft for d20 Holy Warrior's Handbook (Green Ronin): a 3.5 update of the Holy Warrior from Book of the Righteous. Unholy Warrior's Handbook (Green Ronin): Book of the Righteous (Green Ronin): The book and its pantheon are good inspiration for creating your own religion and the myths surrounding it. Book of Fiends (Green Ronin): Combines their Armies of the Abyss and Legions of Hell with a third, previously unpublished section). Beyond Countless Doorways (Malhavoc): for alternate dimensions Redhurst Academy (Humanhead Publishing) : for magical schools and running campaigns in them Tournaments, Taverns and Faires (EN Publishing) Noble Steeds (Avalanche Press): Lots of good stuff on horses and mounts for D&D. Also good for a character that wants a mount like either The Lone Ranger's horse, Silver or Roy Roger's horse, Trigger Predators (Betabunny): Lots of real world critters. The previews looked good and I have heard good things. I can picture it making a great combination with the the next two books. Advanced Bestiary (Green Ronin): Lots of good monster templates Deluxe Book of Templates Revised (Silverthorne/Goodman Games): More good templates [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best resources to aid campaign world creation?
Top