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<blockquote data-quote="bret" data-source="post: 1082008" data-attributes="member: 713"><p>I also voted for Slippery Mind.</p><p></p><p>Failing a Will save can be really nasty. On the other hand, if you're taking this you should probably also take Strong Will to improve the save.</p><p></p><p>Getting a second chance against a Dominate Person can also be really interesting if you wait until the person has you guard them against your friends. If you can make the second Will save, it can create a really nasty surprise for the opponent.</p><p></p><p>It depends a lot on the campaign type which is my second choice. It would be either Improved Evasion or Skill Mastery depending mostly on how often Reflex saves turn into Save or Die. If there are a lot of dragons in the campaign, Improved Evasion starts looking really good.</p><p></p><p>In my opinion, the worst would be Defensive Roll. Yes, it might save your life. On the other hand, there is nothing that says it moves you out of melee range. If the critter has multiple attacks on you (quite common against CR10 and above critters), you're dead anyways. I might feel a little differently if it wasn't limited to once a day.</p></blockquote><p></p>
[QUOTE="bret, post: 1082008, member: 713"] I also voted for Slippery Mind. Failing a Will save can be really nasty. On the other hand, if you're taking this you should probably also take Strong Will to improve the save. Getting a second chance against a Dominate Person can also be really interesting if you wait until the person has you guard them against your friends. If you can make the second Will save, it can create a really nasty surprise for the opponent. It depends a lot on the campaign type which is my second choice. It would be either Improved Evasion or Skill Mastery depending mostly on how often Reflex saves turn into Save or Die. If there are a lot of dragons in the campaign, Improved Evasion starts looking really good. In my opinion, the worst would be Defensive Roll. Yes, it might save your life. On the other hand, there is nothing that says it moves you out of melee range. If the critter has multiple attacks on you (quite common against CR10 and above critters), you're dead anyways. I might feel a little differently if it wasn't limited to once a day. [/QUOTE]
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