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<blockquote data-quote="BiggusGeekus@Work" data-source="post: 1160659" data-attributes="member: 7828"><p><em>Delta Green</em> - Chaosium - possibly the single best RPG setting/campaign book period. It's for "Call of Cuthullu". The nitty-gritty is coverd, such as what gear agents carry into the field. The purpose of the campaign is convyed (hold off the dark gods, even if only for a day). And the overwhelming tone of the campaign is clearly and eloquently conveyed.</p><p></p><p><em>Gaz3: Principalities of Glantri</em> - TSR - I always feel a little bad about this because Monte Cook re-wrote this book and I'm a Monte Cook fan. But really, the original by Bruce Heard is amazing. A full high-fantasy campaign is detailed and the characters are given purpose every step of the way. This is my personal favorite RPG book.</p><p></p><p><em>A Magical Mideval Socity: Western Europe</em> - Expiditious Retreat - A must buy for any world-creating DM who wants a dose of versimilitude.</p><p></p><p><em>Pendragon</em> - Chaosium - It isn't just the setting: low-magic Aurthurian legends. But the way they manage to integrate "roleplay" with "roll-play". A seasoned power-gamer is still going to be gently channeled into roleplaying with this system.</p><p></p><p><em>Paranoia, 2nd edition</em> - West End Games - No, I'm not kidding. Here's a trick: try NOT to roleplay during a Paranoia game. Its impossible. Great stuff and a hysterical read.</p><p></p><p><em>....</em> - Pacesetter - I forget the name of this, but it was the player's companion to the "Timemaster" game. Neat book. How do deal with 5 copies of yourself and what to do if you ever accidentaly caused yourself to not exist. To my mind, this is the only good time-travel RPG book written.</p></blockquote><p></p>
[QUOTE="BiggusGeekus@Work, post: 1160659, member: 7828"] [i]Delta Green[/i] - Chaosium - possibly the single best RPG setting/campaign book period. It's for "Call of Cuthullu". The nitty-gritty is coverd, such as what gear agents carry into the field. The purpose of the campaign is convyed (hold off the dark gods, even if only for a day). And the overwhelming tone of the campaign is clearly and eloquently conveyed. [i]Gaz3: Principalities of Glantri[/i] - TSR - I always feel a little bad about this because Monte Cook re-wrote this book and I'm a Monte Cook fan. But really, the original by Bruce Heard is amazing. A full high-fantasy campaign is detailed and the characters are given purpose every step of the way. This is my personal favorite RPG book. [i]A Magical Mideval Socity: Western Europe[/i] - Expiditious Retreat - A must buy for any world-creating DM who wants a dose of versimilitude. [i]Pendragon[/i] - Chaosium - It isn't just the setting: low-magic Aurthurian legends. But the way they manage to integrate "roleplay" with "roll-play". A seasoned power-gamer is still going to be gently channeled into roleplaying with this system. [i]Paranoia, 2nd edition[/i] - West End Games - No, I'm not kidding. Here's a trick: try NOT to roleplay during a Paranoia game. Its impossible. Great stuff and a hysterical read. [i]....[/i] - Pacesetter - I forget the name of this, but it was the player's companion to the "Timemaster" game. Neat book. How do deal with 5 copies of yourself and what to do if you ever accidentaly caused yourself to not exist. To my mind, this is the only good time-travel RPG book written. [/QUOTE]
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