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<blockquote data-quote="Erratic K" data-source="post: 1161736" data-attributes="member: 14360"><p>Original AD&D Players Handbook, DMG, Monster Manual- Nostalgia, plus it was groundbreaking at the time. This is what got me into RPG's and other games.</p><p></p><p>Mutants and Masterminds- best superhero game if you ask me, I think the book is pretty, the rules are great. </p><p></p><p>Dark Matter- Alternity rules are okay, but the look and feel of the book is so right for the setting. It is fantastic. If they would just do a verbatim reprint, but update the rules to d20 modern. In any case it is the best sourcebook I own. </p><p></p><p>3E Forgotten Realms Campaign setting. The look is great, and the content is very good. Obviously if you don't like FR, it might not be for you- glance at it at your friends house though, it really communicates the setting.</p><p></p><p>Those are my favorites.</p><p></p><p>I give an honorable mention to the 3rd Edition Players Handbook, Monster Manual, and DMG. In some ways (rules maybe) they are the equal or better of the first, and if these had gotten me into gaming, they would be on my list- but they are fighting for a slot with the original.</p><p></p><p>The Manual of the Planes for 3E is great for GM's and game ideas... it might be a favorite as well, but it doesn't really appeal to players and GM's. I can't say a book is the best if it doesn't have a little something for everybody.</p><p></p><p>Exalted, Feng Shui, the WEG Star Wars, and Dark Sun nearly made the list, but all have some fatal flaw that kept them off the list. They are all fantastic, but somehow they just don't quite have the whole package (art, rules, setting, writing, editing, players stuff, gm stuff, crunch, fluff).</p><p></p><p>-E</p></blockquote><p></p>
[QUOTE="Erratic K, post: 1161736, member: 14360"] Original AD&D Players Handbook, DMG, Monster Manual- Nostalgia, plus it was groundbreaking at the time. This is what got me into RPG's and other games. Mutants and Masterminds- best superhero game if you ask me, I think the book is pretty, the rules are great. Dark Matter- Alternity rules are okay, but the look and feel of the book is so right for the setting. It is fantastic. If they would just do a verbatim reprint, but update the rules to d20 modern. In any case it is the best sourcebook I own. 3E Forgotten Realms Campaign setting. The look is great, and the content is very good. Obviously if you don't like FR, it might not be for you- glance at it at your friends house though, it really communicates the setting. Those are my favorites. I give an honorable mention to the 3rd Edition Players Handbook, Monster Manual, and DMG. In some ways (rules maybe) they are the equal or better of the first, and if these had gotten me into gaming, they would be on my list- but they are fighting for a slot with the original. The Manual of the Planes for 3E is great for GM's and game ideas... it might be a favorite as well, but it doesn't really appeal to players and GM's. I can't say a book is the best if it doesn't have a little something for everybody. Exalted, Feng Shui, the WEG Star Wars, and Dark Sun nearly made the list, but all have some fatal flaw that kept them off the list. They are all fantastic, but somehow they just don't quite have the whole package (art, rules, setting, writing, editing, players stuff, gm stuff, crunch, fluff). -E [/QUOTE]
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