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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1161749" data-attributes="member: 6533"><p>All right, I gotta say that I put Feng Shui a bit higher then it perhaps deserves simply because I think the few things it does exceptionally well make up for some flaws. The bibliography and manner it explains its relationship to its source material may not be as deep/detailed as Pendragon, but it struck me as much more practical and, in some ways, informative. I know that it hit all the marks for describing interrelationships between works that I hope to achieve with my own work. Loved their system, all it lacked were proper character creation and advancement mechanics.</p><p></p><p>The Way of the Dragon and Seal of the Wheel were also fantastic source books. Liked the one for their future setting too.</p><p></p><p>Savage Seas, Book of Three Rings, and Manacle and Coin from Exalted were truly excellent. As was the view of the underworld in Abyssals which did a much better job of doing Wraith then Wraith did. Savage Seas and Manacle and Coin go into the same category as Magical Medieval for puttin together a very nice synthesis of source material, magical modifications, and good principles for narrating it all.</p><p></p><p>The sidebar in Savage Seas on religion in a high magic world is worth the price of the book alone.</p><p></p><p>Shadowrun and Oathbound both had a lot of pinache. Great environment and metaplots. Even if the art in Oathbound actually managed to turn away some of my players.</p><p></p><p>I liked it.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1161749, member: 6533"] All right, I gotta say that I put Feng Shui a bit higher then it perhaps deserves simply because I think the few things it does exceptionally well make up for some flaws. The bibliography and manner it explains its relationship to its source material may not be as deep/detailed as Pendragon, but it struck me as much more practical and, in some ways, informative. I know that it hit all the marks for describing interrelationships between works that I hope to achieve with my own work. Loved their system, all it lacked were proper character creation and advancement mechanics. The Way of the Dragon and Seal of the Wheel were also fantastic source books. Liked the one for their future setting too. Savage Seas, Book of Three Rings, and Manacle and Coin from Exalted were truly excellent. As was the view of the underworld in Abyssals which did a much better job of doing Wraith then Wraith did. Savage Seas and Manacle and Coin go into the same category as Magical Medieval for puttin together a very nice synthesis of source material, magical modifications, and good principles for narrating it all. The sidebar in Savage Seas on religion in a high magic world is worth the price of the book alone. Shadowrun and Oathbound both had a lot of pinache. Great environment and metaplots. Even if the art in Oathbound actually managed to turn away some of my players. I liked it. [/QUOTE]
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