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<blockquote data-quote="Jhamin" data-source="post: 1161871" data-attributes="member: 1023"><p>In no particular Order:</p><p></p><p>- Dark Champions: Heroes of Vengance. Hero System. Roleplaying Dark Knights in an urban Abyss. Somewhat dated now, but still one of the finest bits of Genre simulation you will find anywhere.</p><p></p><p>-Vampire 1st Edition. White Wolf. This book came out when it seemed like each and every game was a new attempt at mathmatically modeling combat. Vampire boiled the entire combat section down into 2 pages. They said the story was what counted, then created a system to back that up. At one point in time their old moniker "a Rennessance in Games" was accurate.</p><p></p><p>- Manual of the Planes 1st edition. D&D 1st Ed. Every single dimension had a dozen cool details and a hundred implied adventures.</p><p></p><p>- Mage the Ascension 1st Edition. White Wolf. Reality is not what our minds tell us it is, it is what our minds <em>tell it to be</em>. Almost a decade before the Matrix. </p><p></p><p>- Viper 4th Edition. Hero Games. Cobra/Hydra/Spectre is coming for your heros, they are well organized, well equipped, and they will take you down without super powers.</p><p></p><p>- DMG 1st Edition. D&D. What other book in the history of gaming has a table to help you figure out how long a tunnel 3 orks, a Pixie, 2 Trolls, and a hill giant can dig in five days using axes and shovels? Then makes you glad that table is there because it makes you suspect that will come up?</p></blockquote><p></p>
[QUOTE="Jhamin, post: 1161871, member: 1023"] In no particular Order: - Dark Champions: Heroes of Vengance. Hero System. Roleplaying Dark Knights in an urban Abyss. Somewhat dated now, but still one of the finest bits of Genre simulation you will find anywhere. -Vampire 1st Edition. White Wolf. This book came out when it seemed like each and every game was a new attempt at mathmatically modeling combat. Vampire boiled the entire combat section down into 2 pages. They said the story was what counted, then created a system to back that up. At one point in time their old moniker "a Rennessance in Games" was accurate. - Manual of the Planes 1st edition. D&D 1st Ed. Every single dimension had a dozen cool details and a hundred implied adventures. - Mage the Ascension 1st Edition. White Wolf. Reality is not what our minds tell us it is, it is what our minds [I]tell it to be[/I]. Almost a decade before the Matrix. - Viper 4th Edition. Hero Games. Cobra/Hydra/Spectre is coming for your heros, they are well organized, well equipped, and they will take you down without super powers. - DMG 1st Edition. D&D. What other book in the history of gaming has a table to help you figure out how long a tunnel 3 orks, a Pixie, 2 Trolls, and a hill giant can dig in five days using axes and shovels? Then makes you glad that table is there because it makes you suspect that will come up? [/QUOTE]
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