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<blockquote data-quote="Libertad" data-source="post: 9769641" data-attributes="member: 6750502"><p><a href="https://www.drivethrurpg.com/en/product/20418/tales-of-the-caliphate-nights-true-20" target="_blank"><strong>Tales of the Caliphate Nights</strong></a> is quite detailed, and it does introduce a number of non-combat minigames and subsystems to encourage alternative playstyles than violent dungeon-delving common to D20 fantasy. For example, there are rules for running court trials, debates, even rules-lite "framed story" where the GM gives temporary control of the narrative to a player telling a tale. It also has a good amount of detail on the Islamic world during the early medieval era, too.</p><p></p><p>However, True20 isn't a system that has aged well in my opinion, and has quite a bit of weaknesses. Such as using Mutants & Mastermind's Toughness saves in lieu of hit points, but as you don't increase them as you level up, one shots become a lot easier at middle to higher levels when a lot of magic and monsters still scale damage-wise.</p><p></p><p><a href="https://www.dmsguild.com/en/product/341520/campaign-guide-zakhara-adventures-in-the-land-of-fate-al-qadim-and-forgotten-realms-sourcebook" target="_blank"><strong>Al-Qadim has a 5e sourcebook now on the DM's Guild.</strong></a> It had cultural consultants from Arab countries help write the book, so the designers are definitely seeking to avoid the pitfalls of the original AD&D version.</p><p></p><p><a href="https://forum.rpg.net/threads/mini-lets-read-city-of-brass-2020-or-how-not-to-do-fantasy-arabia.882560/" target="_blank"><strong>I would recommend against Frog God's City of Brass.</strong></a> It has an awful lot of bigoted dogwhistles that mirror a lot of anti-immigrant, anti-Muslim, and anti-Arab/Middle Eastern talking points. I go over it in the linked thread, but examples include how there's precious few Fantasy Middle Eastern NPCs who are in a non-villainous light, and those who aren't are usually damsels in distress. Or how mosques being built in fantasy counterpart European kingdoms are part of a covert invasion force by the BBEG. While I admit that it does have its good points (the City is quite the detailed planar metropolis), the aforementioned elements are prevalent enough that you'd have to significantly revise big pieces of the adventure path to make it less bigoted.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9769641, member: 6750502"] [URL='https://www.drivethrurpg.com/en/product/20418/tales-of-the-caliphate-nights-true-20'][B]Tales of the Caliphate Nights[/B][/URL] is quite detailed, and it does introduce a number of non-combat minigames and subsystems to encourage alternative playstyles than violent dungeon-delving common to D20 fantasy. For example, there are rules for running court trials, debates, even rules-lite "framed story" where the GM gives temporary control of the narrative to a player telling a tale. It also has a good amount of detail on the Islamic world during the early medieval era, too. However, True20 isn't a system that has aged well in my opinion, and has quite a bit of weaknesses. Such as using Mutants & Mastermind's Toughness saves in lieu of hit points, but as you don't increase them as you level up, one shots become a lot easier at middle to higher levels when a lot of magic and monsters still scale damage-wise. [URL='https://www.dmsguild.com/en/product/341520/campaign-guide-zakhara-adventures-in-the-land-of-fate-al-qadim-and-forgotten-realms-sourcebook'][B]Al-Qadim has a 5e sourcebook now on the DM's Guild.[/B][/URL] It had cultural consultants from Arab countries help write the book, so the designers are definitely seeking to avoid the pitfalls of the original AD&D version. [URL='https://forum.rpg.net/threads/mini-lets-read-city-of-brass-2020-or-how-not-to-do-fantasy-arabia.882560/'][B]I would recommend against Frog God's City of Brass.[/B][/URL] It has an awful lot of bigoted dogwhistles that mirror a lot of anti-immigrant, anti-Muslim, and anti-Arab/Middle Eastern talking points. I go over it in the linked thread, but examples include how there's precious few Fantasy Middle Eastern NPCs who are in a non-villainous light, and those who aren't are usually damsels in distress. Or how mosques being built in fantasy counterpart European kingdoms are part of a covert invasion force by the BBEG. While I admit that it does have its good points (the City is quite the detailed planar metropolis), the aforementioned elements are prevalent enough that you'd have to significantly revise big pieces of the adventure path to make it less bigoted. [/QUOTE]
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