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Best RPG to run a Firefly game
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<blockquote data-quote="aramis erak" data-source="post: 9687414" data-attributes="member: 6779310"><p>To be honest? Firefly (The Boardgame) the great big one with the map of the system and crew... as the mission generator, with the dirtside stuff resolved via Firefly (the RPG, Cortex Plus).</p><p></p><p>Traveller isn't cinematic enough without tweaking under CT/MT/MGT1, and is too gritty on ships but too cinematic in fights in TNE. The barroom brawls in the show and movie are dowright brutal, and TNE just can't deliver that unarmed.</p><p></p><p>EotE under RAW? Maybe... but the ships are all armed in EotE, and that's a bit out of tropes for Firefly. I do oft describe it as "Firefly ported to the Star Wars Universe"... but the truth is, Firefly doesn't have nearly as much backstory intrusion as the Obligation has intrusively thrust into my Edge games.</p><p></p><p>I can't speak to SWN; haven't read it, let alone run it.</p><p></p><p>A few others that I've considered...</p><p></p><p>Cinematic Unisystem (<em><u>BTVS</u></em>/<em><u>Angel</u></em>/<em><u>Army of Darkness</u></em>/<em><u>Ghosts of Albion</u></em>) - one of the issues of Eden Studios Presents has a conversion for CU games to do "space westerns"... I've oft considered it... never pulled the trigger, because I found prep to be extremely inefficient for me: PrepTime : PlayTime::1.5:1...</p><p></p><p>Recast it into fantasy, and use <em><u>Daggerheart</u></em>. River's a Guardian. Mal's a Rogue, Jayne's a Warrior, Zoey is clearly a Warrior, too. Then we get to the connundrums... I think Inara's a Bard - a troubador functionally, albeit her performance is adult. Simon becomes a divine wielder seraph, becuase it's the healer. Which shoves Shepherd Book... I'm not certain if he's a seraph or bard, but I suspect both. So, multi.</p><p></p><p><em><u>Bounty Head Bebop</u></em>... Bebop is, subject wise, pretty closely adjacent, and the net effect is the same - always ending the ep needing more cash to keep flying.</p><p></p><p><em><u>Cowboy Bebop</u></em>: same rationale as BHB. Very different rules, to much the same effect.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9687414, member: 6779310"] To be honest? Firefly (The Boardgame) the great big one with the map of the system and crew... as the mission generator, with the dirtside stuff resolved via Firefly (the RPG, Cortex Plus). Traveller isn't cinematic enough without tweaking under CT/MT/MGT1, and is too gritty on ships but too cinematic in fights in TNE. The barroom brawls in the show and movie are dowright brutal, and TNE just can't deliver that unarmed. EotE under RAW? Maybe... but the ships are all armed in EotE, and that's a bit out of tropes for Firefly. I do oft describe it as "Firefly ported to the Star Wars Universe"... but the truth is, Firefly doesn't have nearly as much backstory intrusion as the Obligation has intrusively thrust into my Edge games. I can't speak to SWN; haven't read it, let alone run it. A few others that I've considered... Cinematic Unisystem ([I][U]BTVS[/U][/I]/[I][U]Angel[/U][/I]/[I][U]Army of Darkness[/U][/I]/[I][U]Ghosts of Albion[/U][/I]) - one of the issues of Eden Studios Presents has a conversion for CU games to do "space westerns"... I've oft considered it... never pulled the trigger, because I found prep to be extremely inefficient for me: PrepTime : PlayTime::1.5:1... Recast it into fantasy, and use [I][U]Daggerheart[/U][/I]. River's a Guardian. Mal's a Rogue, Jayne's a Warrior, Zoey is clearly a Warrior, too. Then we get to the connundrums... I think Inara's a Bard - a troubador functionally, albeit her performance is adult. Simon becomes a divine wielder seraph, becuase it's the healer. Which shoves Shepherd Book... I'm not certain if he's a seraph or bard, but I suspect both. So, multi. [I][U]Bounty Head Bebop[/U][/I]... Bebop is, subject wise, pretty closely adjacent, and the net effect is the same - always ending the ep needing more cash to keep flying. [I][U]Cowboy Bebop[/U][/I]: same rationale as BHB. Very different rules, to much the same effect. [/QUOTE]
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