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Best RPGs for Three Players?
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<blockquote data-quote="Jer" data-source="post: 8667049" data-attributes="member: 19857"><p>If you like superhero games I'd look at Icons - we use it as a failover game when we can't get a quorum to attend our sessions and it's great for episodic play. The supers genre in general plays fairly well episodically IME, but a lot of supers games are very mechanically crunchy and aren't as suitable for pick-up games unless the players are all really into learning new systems. Icons is traditional and "crunchy" enough that everyone in my group is on board with it but lightweight enough that nobody feels like they have to learn an entirely new system. Don't know how it works on Foundry - we play over Roll20 but we don't use anything special with it (we use Google Docs for character sheets).</p><p></p><p>Depending on what you mean by 'episodic' and how your players handle "mission-based" sorts of setups, I might also look at doing some kind of Star Trek inspired game. Either the Modiphius 2d20 Star Trek game itself (which we haven't played yet so I can't really comment on it, though it looks pretty) or using something like Star Frontiers to run a Star Trek inspired game. IME Star Frontiers works very well with mission-based high action sorts of SF games, though I doubt there's much in the way of VTT support for it. And IME mission-based games generally go over well with folks who are there to show up and game once every 6-8 weeks and don't have a lot of time to spend on thinking about how they want to start finding an adventure for themselves.</p></blockquote><p></p>
[QUOTE="Jer, post: 8667049, member: 19857"] If you like superhero games I'd look at Icons - we use it as a failover game when we can't get a quorum to attend our sessions and it's great for episodic play. The supers genre in general plays fairly well episodically IME, but a lot of supers games are very mechanically crunchy and aren't as suitable for pick-up games unless the players are all really into learning new systems. Icons is traditional and "crunchy" enough that everyone in my group is on board with it but lightweight enough that nobody feels like they have to learn an entirely new system. Don't know how it works on Foundry - we play over Roll20 but we don't use anything special with it (we use Google Docs for character sheets). Depending on what you mean by 'episodic' and how your players handle "mission-based" sorts of setups, I might also look at doing some kind of Star Trek inspired game. Either the Modiphius 2d20 Star Trek game itself (which we haven't played yet so I can't really comment on it, though it looks pretty) or using something like Star Frontiers to run a Star Trek inspired game. IME Star Frontiers works very well with mission-based high action sorts of SF games, though I doubt there's much in the way of VTT support for it. And IME mission-based games generally go over well with folks who are there to show up and game once every 6-8 weeks and don't have a lot of time to spend on thinking about how they want to start finding an adventure for themselves. [/QUOTE]
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