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Best rules for a space trading game?
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<blockquote data-quote="outlander78" data-source="post: 6945140" data-attributes="member: 6864056"><p>I would like to run a space-trading campaign. One where the players buy ships, travel, and buy and sell commodities while upgrading their ship and perhaps either fending off pirates or committing piracy of their own.</p><p></p><p>I am looking for a relatively lightweight set of rules, but ones that include rules for ship building, trade and galaxy generation. Class Traveller has all of this, I understand, but is not lightweight.</p><p></p><p>I have purchases the Traveller PDFs, as well as Starships & Spacemen, White Star White Box Science Fiction RPG, Thousand Suns and probably others during various DTRPG sales, but now that I have to actually READ all of this material, I am hoping you folks can point me towards the best material without me having to read all of those books. (I have skimmed most of them, but not done a deep dive yet.)</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="outlander78, post: 6945140, member: 6864056"] I would like to run a space-trading campaign. One where the players buy ships, travel, and buy and sell commodities while upgrading their ship and perhaps either fending off pirates or committing piracy of their own. I am looking for a relatively lightweight set of rules, but ones that include rules for ship building, trade and galaxy generation. Class Traveller has all of this, I understand, but is not lightweight. I have purchases the Traveller PDFs, as well as Starships & Spacemen, White Star White Box Science Fiction RPG, Thousand Suns and probably others during various DTRPG sales, but now that I have to actually READ all of this material, I am hoping you folks can point me towards the best material without me having to read all of those books. (I have skimmed most of them, but not done a deep dive yet.) Any suggestions? [/QUOTE]
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