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General Tabletop Discussion
*TTRPGs General
Best Rules for Automatic Weapons
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<blockquote data-quote="Aussiegamer" data-source="post: 2723012" data-attributes="member: 19601"><p>It seems a bit low rounds per 6 seconds 3 or 5 rounds, sure as a SA maybe, but not as a FRA. A machine gun fires way more than that per 6 seconds (1 round). This seem to limit the capacity of the automatic weapons a lot.</p><p></p><p>You account for each round, man that must slow down the combats.</p><p></p><p>Having a reflex discounts that the attack is not just an area affect but a directed attack as well. I know been there fired that. </p><p></p><p>Again reflex DC makes fast class types the only way to go for combat, high to hit due to dex and also high ref saves due to class and dex. Very unbalancing to the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Another question how does a collosal space craft 1500 feet long make a ref save? I think they can in d20 future and modern rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>And save for NO damage, come on! The bullets did not even wear down the PC luck. Yes hp are luck and abiltiy and physical stature not just stature. Even a grenade gets to do some damage at 1/2 (ignoring feats and talents). :\ </p><p></p><p>DS: seems to have then included everyone between the firer and the target and not just a sudden burst affect at the target zone. But a firer can AIM the attack to miss the allies. </p><p></p><p>Most machine guns dont go into area affect until some time down range. </p><p></p><p>The Bren gun comes to mind as it did not spread out like the MG42.</p><p></p><p>In fact the rounds stay reasonable tight for beyond close range for most MGs. IMHO</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2723012, member: 19601"] It seems a bit low rounds per 6 seconds 3 or 5 rounds, sure as a SA maybe, but not as a FRA. A machine gun fires way more than that per 6 seconds (1 round). This seem to limit the capacity of the automatic weapons a lot. You account for each round, man that must slow down the combats. Having a reflex discounts that the attack is not just an area affect but a directed attack as well. I know been there fired that. Again reflex DC makes fast class types the only way to go for combat, high to hit due to dex and also high ref saves due to class and dex. Very unbalancing to the game. :( Another question how does a collosal space craft 1500 feet long make a ref save? I think they can in d20 future and modern rules. :confused: And save for NO damage, come on! The bullets did not even wear down the PC luck. Yes hp are luck and abiltiy and physical stature not just stature. Even a grenade gets to do some damage at 1/2 (ignoring feats and talents). :\ DS: seems to have then included everyone between the firer and the target and not just a sudden burst affect at the target zone. But a firer can AIM the attack to miss the allies. Most machine guns dont go into area affect until some time down range. The Bren gun comes to mind as it did not spread out like the MG42. In fact the rounds stay reasonable tight for beyond close range for most MGs. IMHO [/QUOTE]
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