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General Tabletop Discussion
*TTRPGs General
Best Rules for Automatic Weapons
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<blockquote data-quote="Aussiegamer" data-source="post: 2727948" data-attributes="member: 19601"><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>That depends if they want to wear armour, stand in the open or not. </p><p></p><p>This sits pretty well with moderns fort save for massive damage that drops you to -1hp.</p><p></p><p>I have 15 body points, 12 of which can only have a maximum from one attack of 20% of the creatures uninjured hp. The damage still counts for staggering, grevious wounds and massive wounds though. Thus a foot being blown off will not necessarily kill you, but a neck, torso or head will.</p><p></p><p>Last session I had a 1st level PC fire off 3 twenty round bursts at a 11hp creature, one missed and two hit it in the upper right leg for a massive 4 hp total damage. Thus it is not that easy to kill someone BUT the threat is there for them.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2727948, member: 19601"] :uhoh: That depends if they want to wear armour, stand in the open or not. This sits pretty well with moderns fort save for massive damage that drops you to -1hp. I have 15 body points, 12 of which can only have a maximum from one attack of 20% of the creatures uninjured hp. The damage still counts for staggering, grevious wounds and massive wounds though. Thus a foot being blown off will not necessarily kill you, but a neck, torso or head will. Last session I had a 1st level PC fire off 3 twenty round bursts at a 11hp creature, one missed and two hit it in the upper right leg for a massive 4 hp total damage. Thus it is not that easy to kill someone BUT the threat is there for them. [/QUOTE]
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Best Rules for Automatic Weapons
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