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General Tabletop Discussion
*TTRPGs General
Best Rules for Automatic Weapons
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<blockquote data-quote="Aussiegamer" data-source="post: 2729443" data-attributes="member: 19601"><p>you seemed to have not read my ideas again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>If you had read it you would see that if the a single round could not penetrate then no rounds will until the armour is destroyed. </p><p></p><p>The vehicles will have "hard" armour and thus a high AC for good deflection. A tight 100 round burst gets the extra damage but no extra to hit, thus the chances are any way that the rounds will "bounce" off causing no damage to either the armour or the vehicle.</p><p></p><p>considering the attack is from a belt feed automatic only weapon such as a minigun or m60 style weapon then it might, just might, be base on real world factors. (wiats for the usual ranger reg,....I hate real life blah blah blah statement).</p><p></p><p>Looking at high powered weaponary coming at you should be deadly, that the point of it. Get hit by a RPG and I think you would be pretty much spread all over the place. </p><p></p><p>But it is a good point and one I am thinking about still. Maybe using ineffective weapons (-2 sized weapons which fails to penetrate are deemed to have caused no effective damage to the armour), or boosting the amount of hp for the armour. :\ </p><p></p><p>As always a work in progress. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2729443, member: 19601"] you seemed to have not read my ideas again. :( If you had read it you would see that if the a single round could not penetrate then no rounds will until the armour is destroyed. The vehicles will have "hard" armour and thus a high AC for good deflection. A tight 100 round burst gets the extra damage but no extra to hit, thus the chances are any way that the rounds will "bounce" off causing no damage to either the armour or the vehicle. considering the attack is from a belt feed automatic only weapon such as a minigun or m60 style weapon then it might, just might, be base on real world factors. (wiats for the usual ranger reg,....I hate real life blah blah blah statement). Looking at high powered weaponary coming at you should be deadly, that the point of it. Get hit by a RPG and I think you would be pretty much spread all over the place. But it is a good point and one I am thinking about still. Maybe using ineffective weapons (-2 sized weapons which fails to penetrate are deemed to have caused no effective damage to the armour), or boosting the amount of hp for the armour. :\ As always a work in progress. :cool: [/QUOTE]
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