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Best rules that game designers have made?
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<blockquote data-quote="Glyfair" data-source="post: 3261713" data-attributes="member: 53"><p>For d20/OGL I think Arcana Evolved has some of the most innovative pieces of the spell system. I'd like to see both heightened/diminished spells and their spell preparation used in the theoretical 4E.</p><p></p><p>For non-d20/D&D I'd have to say the <em>Hero Wars</em>/<em>Heroquest</em> primary character generation method combined with their ability system (closely tied). The ability to write a 100 word character background and gain your stats from that is amazing. </p><p></p><p>Also, not only having the ability to have any skill, but the fact that it's encouraged and used is great. The ability to have the skill like "Hate Dragons" or "Baffle with Technicalities" and have it used regularly in the game is great.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3261713, member: 53"] For d20/OGL I think Arcana Evolved has some of the most innovative pieces of the spell system. I'd like to see both heightened/diminished spells and their spell preparation used in the theoretical 4E. For non-d20/D&D I'd have to say the [i]Hero Wars[/I]/[I]Heroquest[/i] primary character generation method combined with their ability system (closely tied). The ability to write a 100 word character background and gain your stats from that is amazing. Also, not only having the ability to have any skill, but the fact that it's encouraged and used is great. The ability to have the skill like "Hate Dragons" or "Baffle with Technicalities" and have it used regularly in the game is great. [/QUOTE]
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