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<blockquote data-quote="Aldarc" data-source="post: 9226224" data-attributes="member: 5142"><p><em>Fabula Ultima</em> basically takes the base resolution engine of <em>Ryuutama</em>* (aka "Hayao Miyazaki's Oregon Trail") and then layers on Fate-like aspects, invokes, and fate points, but then also adds a class-based system that involves "building your own character" through multiclassing. On this last point, a starting character begins at level 5, and they are <em>required</em> to have levels in 2-3 classes. Level 50 is max level. </p><p></p><p>* Like Savage World or Cortex, your four attributes (Might, Agility, Insight, Willpower) are rated by die sizes, ranging from d6 to d10. You roll two attribute dice (sometimes the same one) and then add them together, with attributes used depending on what's called for by the check, trying to equal or exceed the target number that the GM gives you. </p><p></p><p>IMHO, the <em>Blades in the Dark</em> influence is primarily restricted to its use of clocks and maybe abstract inventory. It also takes some cues from 4e D&D, though these are mostly things like utility rituals, encounter-building, monster types (e.g., swarms, soldiers, elites, champions, etc.), the Bloodied condition, and honestly the pre-release <em>Worlds & Monsters</em> book. However, unlike 4e, combat is Theater of the Mind, with the game basically saying positioning and distance is not important enough in most cases to matter except with things like flying monsters or some rituals/skills. </p><p></p><p>The game also takes a lot of narrative game philosophy from Vincent Baker and Luke Crane, which comes through strongly in the game advice. If you are familiar with Apocalypse World or other PbtA games, you will see the book incorporate similar design phrases and ideas. One reviewer I watched also saw influences from Mouse Guard and Legend of Five Rings. </p><p></p><p>In many ways, the game feels quite a bit like Cortex. However, the game doesn't cite either Cortex or Cam Banks as influences, and the author is pretty open about their main influences. So it was likely a case of convergent evolution that is more of a direct result of Ryuutama + Fate.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9226224, member: 5142"] [I]Fabula Ultima[/I] basically takes the base resolution engine of [I]Ryuutama[/I]* (aka "Hayao Miyazaki's Oregon Trail") and then layers on Fate-like aspects, invokes, and fate points, but then also adds a class-based system that involves "building your own character" through multiclassing. On this last point, a starting character begins at level 5, and they are [I]required[/I] to have levels in 2-3 classes. Level 50 is max level. * Like Savage World or Cortex, your four attributes (Might, Agility, Insight, Willpower) are rated by die sizes, ranging from d6 to d10. You roll two attribute dice (sometimes the same one) and then add them together, with attributes used depending on what's called for by the check, trying to equal or exceed the target number that the GM gives you. IMHO, the [I]Blades in the Dark[/I] influence is primarily restricted to its use of clocks and maybe abstract inventory. It also takes some cues from 4e D&D, though these are mostly things like utility rituals, encounter-building, monster types (e.g., swarms, soldiers, elites, champions, etc.), the Bloodied condition, and honestly the pre-release [I]Worlds & Monsters[/I] book. However, unlike 4e, combat is Theater of the Mind, with the game basically saying positioning and distance is not important enough in most cases to matter except with things like flying monsters or some rituals/skills. The game also takes a lot of narrative game philosophy from Vincent Baker and Luke Crane, which comes through strongly in the game advice. If you are familiar with Apocalypse World or other PbtA games, you will see the book incorporate similar design phrases and ideas. One reviewer I watched also saw influences from Mouse Guard and Legend of Five Rings. In many ways, the game feels quite a bit like Cortex. However, the game doesn't cite either Cortex or Cam Banks as influences, and the author is pretty open about their main influences. So it was likely a case of convergent evolution that is more of a direct result of Ryuutama + Fate. [/QUOTE]
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