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<blockquote data-quote="Dannyalcatraz" data-source="post: 5100556" data-attributes="member: 19675"><p>I'll go with Man-Kzin, Thieves' World and Wild Cards.</p><p></p><p>In a sense, yes, the Cthulhu mythos is a shared world...but it isn't controlled in the way that every other one I can think of is. If you look closely, the various Mythos writers take liberties with the shared world that you don't necessarily see in others.</p><p></p><p>For example...</p><p></p><p></p><p></p><p>In contrast, most true shared world settings have rules- in Thieves' World and Wild Cards, for instance, you were not allowed to make major alterations to someone else's characters without their permission.</p><p></p><p>As I think about it here while posting, the liberties taken within the various accretions in the Mythos over the years are almost akin to some of the mutability you see in Michael Moorcock's own Eternal Champion/Eternal Companion/Dancers At the End of Time multiverse, the difference, of course, being that only MM writes in his settings.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5100556, member: 19675"] I'll go with Man-Kzin, Thieves' World and Wild Cards. In a sense, yes, the Cthulhu mythos is a shared world...but it isn't controlled in the way that every other one I can think of is. If you look closely, the various Mythos writers take liberties with the shared world that you don't necessarily see in others. For example... In contrast, most true shared world settings have rules- in Thieves' World and Wild Cards, for instance, you were not allowed to make major alterations to someone else's characters without their permission. As I think about it here while posting, the liberties taken within the various accretions in the Mythos over the years are almost akin to some of the mutability you see in Michael Moorcock's own Eternal Champion/Eternal Companion/Dancers At the End of Time multiverse, the difference, of course, being that only MM writes in his settings. [/QUOTE]
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