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General Tabletop Discussion
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Best Skill System for a BECMI or 1st Edition game
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<blockquote data-quote="Water Bob" data-source="post: 5852542" data-attributes="member: 92305"><p>Bah! Break free of the chains of a standardized skill system. You don't need it! Make it up as you go! Don't throw dice when you can roleplay a situation!</p><p> </p><p>You can do it...and after a bit, you just might surprise yourself and like it better!</p><p> </p><p>A couple of ideas for quick throws:</p><p> </p><p>2d6 or 3d6 for STAT or less.</p><p> </p><p>d20 for STAT or less.</p><p> </p><p>d10 + STAT for higher total.</p><p> </p><p>Just make up a %. 1E AD&D is full of simple %dice throws.</p><p> </p><p>...and just about anything else you can make up.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>See...many people get snowed into believeing that only a standardized skill system is "fair". In reality, a good DM with a make-it-up-as-you-go system can actually customize a specific situation better than can the one-size-fits-all skill and task system.</p><p> </p><p>I'll give you an example. Let's say the character is in an old, moldy dungeon and he comes upon a thick, iron bound door that has swollen from the underground moisture to seal itself into place.</p><p> </p><p>With 3.5, this would be a STR attribute check, right? Forcing or shoving the door open? That's d20 + STR mod against a DC 15? Sound about right?</p><p> </p><p>With the 1E system of GM customization, the GM can weight the throw much more towards STR--which is what really counts in this example. So, the GM might say, "Throw 3d6 for STR or less to shove open the door. You can attempt this each round, but every failure lowers your STR rating by one point for the purposes of this throw. A second charcter can also push on the door, and in this case, add the two STR scores together before rolling the 3d6."</p><p> </p><p>Boom. You've got a task that is really more suited to the job at hand rather than the more vanailla, one-size-fits-all task from 3.5 E.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Don't get me wrong. I do enjoy a good task system in a game. Top Secret/S.I. has one of the best systems I've ever seen. But don't down a "GM Call" system--those can add quite a lot to a game.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5852542, member: 92305"] Bah! Break free of the chains of a standardized skill system. You don't need it! Make it up as you go! Don't throw dice when you can roleplay a situation! You can do it...and after a bit, you just might surprise yourself and like it better! A couple of ideas for quick throws: 2d6 or 3d6 for STAT or less. d20 for STAT or less. d10 + STAT for higher total. Just make up a %. 1E AD&D is full of simple %dice throws. ...and just about anything else you can make up. See...many people get snowed into believeing that only a standardized skill system is "fair". In reality, a good DM with a make-it-up-as-you-go system can actually customize a specific situation better than can the one-size-fits-all skill and task system. I'll give you an example. Let's say the character is in an old, moldy dungeon and he comes upon a thick, iron bound door that has swollen from the underground moisture to seal itself into place. With 3.5, this would be a STR attribute check, right? Forcing or shoving the door open? That's d20 + STR mod against a DC 15? Sound about right? With the 1E system of GM customization, the GM can weight the throw much more towards STR--which is what really counts in this example. So, the GM might say, "Throw 3d6 for STR or less to shove open the door. You can attempt this each round, but every failure lowers your STR rating by one point for the purposes of this throw. A second charcter can also push on the door, and in this case, add the two STR scores together before rolling the 3d6." Boom. You've got a task that is really more suited to the job at hand rather than the more vanailla, one-size-fits-all task from 3.5 E. Don't get me wrong. I do enjoy a good task system in a game. Top Secret/S.I. has one of the best systems I've ever seen. But don't down a "GM Call" system--those can add quite a lot to a game. [/QUOTE]
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