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<blockquote data-quote="anest1s" data-source="post: 5627384" data-attributes="member: 94230"><p>Well depending on what I want every skill can be useful.</p><p></p><p><em>One-point skills:</em></p><p></p><p></p><ul> <li data-xf-list-type="ul"><u><strong>Decipher Script:</strong></u> If you have +4 int, you add one rank here and you are ok forever</li> <li data-xf-list-type="ul"><u><strong>Forgery:</strong></u> With +4 int +1 rank and take 20 you won't need more.</li> <li data-xf-list-type="ul"><u><strong>Jump:</strong></u> 1 rank says you won't land on your face.</li> <li data-xf-list-type="ul"><u><strong>Knowledge (all)</strong></u>: You can roll knowledge checks,if you have 1 rank...so with a decent int you are better taking off as many knowledges as possible.</li> </ul><p></p><p><em></em></p><p><em>Skills you can have half:</em></p><p></p><p></p><ul> <li data-xf-list-type="ul"><u><strong>Escape Artist:</strong></u> You probably need only enough to be able to escape from grapples</li> <li data-xf-list-type="ul"><strong><u>Heal:</u></strong> You only need enough to be able to get a 15 easily...using it to heal poisons also rocks.</li> <li data-xf-list-type="ul"><u><strong>Open Lock: </strong></u>Great, except you can take 20 or grab a wand of knock or something, with UMD after the first levels.</li> <li data-xf-list-type="ul"><u><strong>Sleight Of Hand:</strong></u> Good for skill tricks...</li> </ul><p></p><p></p><p><em>Important Skills:</em></p><p></p><p>You should know what happens around you... </p><p></p><ul> <li data-xf-list-type="ul"><u><strong>Spot: </strong></u>(max ranks on this or listen, or half here and half to listen should be enough)</li> <li data-xf-list-type="ul"><u><strong>Listen:</strong></u> see above</li> <li data-xf-list-type="ul"><u><strong>Gather Information:</strong></u> Great if you use it-but you can almost always get info with other ways too.</li> <li data-xf-list-type="ul"><u><strong>Sense Motive:</strong></u> Great if your DM uses it-but usually not so great</li> <li data-xf-list-type="ul"><u><strong>Search:</strong></u> Well...you have to find treasure sometimes.</li> </ul><p></p><p>Influencing the attitudes</p><p></p><ul> <li data-xf-list-type="ul"><u><strong>Bluff:</strong></u> You may need to lie sometimes</li> <li data-xf-list-type="ul"><u><strong>Diplomacy:</strong></u> by the rules you will have many friends, if your DM has some kind of common sense you can ask to roll Diplomacy to persuade someone to do something strange- especially if you roll a 30</li> <li data-xf-list-type="ul"><u><strong>Handle Animal:</strong></u> Rust Monster and Dinosaur mounts</li> <li data-xf-list-type="ul"><strong><u>Intimidate:</u></strong> Or else.</li> </ul><p></p><p>For the Wizard</p><p></p><ul> <li data-xf-list-type="ul"><strong><u>Concentration</u></strong></li> <li data-xf-list-type="ul"><strong><u>Spellcraft</u></strong></li> </ul><p></p><p>For the Rogue</p><p></p><ul> <li data-xf-list-type="ul"><strong><u>Tumble:</u></strong> Don't even think not taking it</li> <li data-xf-list-type="ul"><strong><u>Disable Device</u></strong>: So you get to see the treasure first</li> <li data-xf-list-type="ul"><u><strong>Disguise</strong></u>: Only if you fully invest of it, and if your DM won't have you roll bluff to disguise your voice too.</li> <li data-xf-list-type="ul"> <u><strong>Hide</strong></u>:Sure</li> <li data-xf-list-type="ul"><strong><u>Move Silently</u></strong>:Sure</li> <li data-xf-list-type="ul"><strong><u>Use Magic Device</u></strong>: There are ppl who don't get this. They are called Barbarians.</li> </ul><p></p><p>Other</p><p></p><ul> <li data-xf-list-type="ul"><strong><u>Survival</u></strong>: LOL you can track everything on hard ground...''Hey look, a human 7ft tall with a heavy mustache passed over this stone bridge 3 days ago..." .You only need the track feat. Or you will have to live just being able to predict the weather, to gather food for all the party, etc etc</li> <li data-xf-list-type="ul"><u><strong>Ride</strong></u>: Rocks...when outdoors.</li> </ul><p></p><p></p><p>So yeah. I have a hard time choosing skills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="anest1s, post: 5627384, member: 94230"] Well depending on what I want every skill can be useful. [I]One-point skills:[/I] [LIST] [*][U][B]Decipher Script:[/B][/U] If you have +4 int, you add one rank here and you are ok forever [*][U][B]Forgery:[/B][/U] With +4 int +1 rank and take 20 you won't need more. [*][U][B]Jump:[/B][/U] 1 rank says you won't land on your face. [*][U][B]Knowledge (all)[/B][/U]: You can roll knowledge checks,if you have 1 rank...so with a decent int you are better taking off as many knowledges as possible. [/LIST] [I] Skills you can have half:[/I] [LIST] [*][U][B]Escape Artist:[/B][/U] You probably need only enough to be able to escape from grapples [*][B][U]Heal:[/U][/B] You only need enough to be able to get a 15 easily...using it to heal poisons also rocks. [*][U][B]Open Lock: [/B][/U]Great, except you can take 20 or grab a wand of knock or something, with UMD after the first levels. [*][U][B]Sleight Of Hand:[/B][/U] Good for skill tricks... [/LIST] [I]Important Skills:[/I] You should know what happens around you... [LIST] [*][U][B]Spot: [/B][/U](max ranks on this or listen, or half here and half to listen should be enough) [*][U][B]Listen:[/B][/U] see above [*][U][B]Gather Information:[/B][/U] Great if you use it-but you can almost always get info with other ways too. [*][U][B]Sense Motive:[/B][/U] Great if your DM uses it-but usually not so great [*][U][B]Search:[/B][/U] Well...you have to find treasure sometimes. [/LIST] Influencing the attitudes [LIST] [*][U][B]Bluff:[/B][/U] You may need to lie sometimes [*][U][B]Diplomacy:[/B][/U] by the rules you will have many friends, if your DM has some kind of common sense you can ask to roll Diplomacy to persuade someone to do something strange- especially if you roll a 30 [*][U][B]Handle Animal:[/B][/U] Rust Monster and Dinosaur mounts [*][B][U]Intimidate:[/U][/B] Or else. [/LIST] For the Wizard [LIST] [*][B][U]Concentration[/U][/B] [*][B][U]Spellcraft[/U][/B] [/LIST] For the Rogue [LIST] [*][B][U]Tumble:[/U][/B] Don't even think not taking it [*][B][U]Disable Device[/U][/B]: So you get to see the treasure first [*][U][B]Disguise[/B][/U]: Only if you fully invest of it, and if your DM won't have you roll bluff to disguise your voice too. [*] [U][B]Hide[/B][/U]:Sure [*][B][U]Move Silently[/U][/B]:Sure [*][B][U]Use Magic Device[/U][/B]: There are ppl who don't get this. They are called Barbarians. [/LIST] Other [LIST] [*][B][U]Survival[/U][/B]: LOL you can track everything on hard ground...''Hey look, a human 7ft tall with a heavy mustache passed over this stone bridge 3 days ago..." .You only need the track feat. Or you will have to live just being able to predict the weather, to gather food for all the party, etc etc [*][U][B]Ride[/B][/U]: Rocks...when outdoors. [/LIST] So yeah. I have a hard time choosing skills. :D [/QUOTE]
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