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Best solo RPGs?
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<blockquote data-quote="kronovan" data-source="post: 8833588" data-attributes="member: 6775134"><p>I enjoyed The Dark Eye adventure <a href="https://www.drivethrurpg.com/product/192953/The-Dark-Eye--The-Vampire-of-Havena?cPath=5805_208" target="_blank">Vampire of Havena</a> and like those rules as a platform for solo gameplay. The Vampire of Havena is specifically tailored as a solo adventure and doesn't require knowledge of the <a href="https://www.drivethrurpg.com/product/185074/The-Dark-Eye--Core-Rules?cPath=5805_208" target="_blank">TDE Core Rules</a> or the <a href="https://www.drivethrurpg.com/product/201004/The-Dark-Eye--Aventuria-Almanac?cPath=5805_208" target="_blank">Aventuria Almanac</a>; the latter being an excellent gazeteer detailing the main campaigning continent. In terms of genre, TDE is Epic/Heoic Fantasy with its continent of Aventuria having more of a medieval Euro and Middle East rub on it than your typical D&D settings. No surprise as the system originates from Germany where it's known as Das Schwarz Auge.</p><p></p><p>I like the rules for solo play because skill rolls are an even-or-under 3d20 roll. Skills are linked to 3 attributes and skill ranks are a sort of meta-currency used to buy down any of the 3 roll results that were higher than their attribute. Combat is simplified though and only involves a single even-or-under d20 roll. It's what I'd call a crunchy ruleset, but I think that makes them appeal for solo gameplay, because dice rolls are consistently interesting and the rules cover everything from adventuring to social roleplay. Much of the crunch is front loaded, as character creation is quite complex with PC's being comprised of races, cultures, professions, skills, advantages and disadvantages. That's all taken care of with the solo adventure, as it provides a good pregen PC.</p><p></p><p>The developer (Ulisses Spiele) have created another solo adventure for TDE titled Conspiracy of Mages. Unfortunately it has an error late in the adventure which somewhat breaks immersion, as you need to read a page ahead in order to fully understand the choices. It was apparently updated since I bought it though, so that may have been fixed.</p></blockquote><p></p>
[QUOTE="kronovan, post: 8833588, member: 6775134"] I enjoyed The Dark Eye adventure [URL='https://www.drivethrurpg.com/product/192953/The-Dark-Eye--The-Vampire-of-Havena?cPath=5805_208']Vampire of Havena[/URL] and like those rules as a platform for solo gameplay. The Vampire of Havena is specifically tailored as a solo adventure and doesn't require knowledge of the [URL='https://www.drivethrurpg.com/product/185074/The-Dark-Eye--Core-Rules?cPath=5805_208']TDE Core Rules[/URL] or the [URL='https://www.drivethrurpg.com/product/201004/The-Dark-Eye--Aventuria-Almanac?cPath=5805_208']Aventuria Almanac[/URL]; the latter being an excellent gazeteer detailing the main campaigning continent. In terms of genre, TDE is Epic/Heoic Fantasy with its continent of Aventuria having more of a medieval Euro and Middle East rub on it than your typical D&D settings. No surprise as the system originates from Germany where it's known as Das Schwarz Auge. I like the rules for solo play because skill rolls are an even-or-under 3d20 roll. Skills are linked to 3 attributes and skill ranks are a sort of meta-currency used to buy down any of the 3 roll results that were higher than their attribute. Combat is simplified though and only involves a single even-or-under d20 roll. It's what I'd call a crunchy ruleset, but I think that makes them appeal for solo gameplay, because dice rolls are consistently interesting and the rules cover everything from adventuring to social roleplay. Much of the crunch is front loaded, as character creation is quite complex with PC's being comprised of races, cultures, professions, skills, advantages and disadvantages. That's all taken care of with the solo adventure, as it provides a good pregen PC. The developer (Ulisses Spiele) have created another solo adventure for TDE titled Conspiracy of Mages. Unfortunately it has an error late in the adventure which somewhat breaks immersion, as you need to read a page ahead in order to fully understand the choices. It was apparently updated since I bought it though, so that may have been fixed. [/QUOTE]
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