Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Sorcerer Feats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1706126" data-attributes="member: 1465"><p>Metamagic obviously! At 8th level you cast 4th level spells and can therefore afford a max +3 slot increase (cantrips rarely benefit from metamagics). Some suggestions here, although you really have to check HOW MANY of your known spells would benefit before taking the feat.</p><p></p><p><strong>Chain Spell</strong> </p><p>The cost of +3 means it could be too early to take this, but with the right spells this can be a blast.</p><p></p><p><strong>Empower Spell</strong> </p><p>Never a waste, although at your level you still aren't going to use it on many spells. But it's really a good investment for the future, because it takes away the need for learning higher offensive spells: as an example, if you have Fireball (lv3) you can empower it and turn it into a well-scaled lv5 offensive spells, which means that you don't really need to learn such a spell and can instead learn something different.</p><p></p><p><strong>Sculpt Spell</strong> </p><p>It's not as flexible as it may seem, but IMXP it's a good way to use area spells without bothering about your allies, and luckily it's only +1.</p><p></p><p><strong>Energy Substitution</strong> </p><p>This one also can help you in not-having-to-learn a few spells later, since it doubles your energy-damaging spell without increasing the slot at all.</p><p></p><p><strong>Heighten Spell</strong></p><p>Mostly used to get a sudden boost to the DC of your lower level spells, it's good to keep them useful at high levels.</p><p></p><p><strong>Extend Spell</strong></p><p>+1 is very cheap, and this feat works best with either very short spells (1 round, 1 round/level) or very long ones (10 min/level, 1 hour/level).</p><p></p><p><strong>Silent Spell</strong> and <strong>Still Spell</strong></p><p>These are the "emergency aid" metamagic, if you are afraid of being silenced or blocked, but otherwise you won't use them on a regular basis.</p><p></p><p>Besides metamagic, here are some other spellcasting-related feats that I think are useful to consider (non-spellcasting feats also are useful, but I'd skip those):</p><p></p><p><strong>Spell Focus</strong></p><p>You know few spells, and if you wanted a little versatility they are probably spread to different schools. However, as a Sorcerer there is almost always one or two spells which you cast much more often than any other (Fireball?) and as such you end up benefitting from SF very often even if it is 1 spell only.</p><p></p><p><strong>Extra Spell</strong></p><p>Unfortunately it gives you one spell known but only of a level less than your maximum, which is not totally fair, but still it's worth: think that you are NEVER going to know more than 4 spells of level 3... OTOH if you play in a setting with lots of scrolls and wands available (or if you have a Wizard in the party to make them for you), you can more easily expand your repertoire and save the feat for something else.</p><p></p><p><strong>Eschew Materials</strong></p><p>Depending on the game style, this could be not very useful in practice, but it gives always one thing less to bother about.</p><p></p><p><strong>Improved Counterspell</strong> </p><p>This one is only if you are willing to use counterspelling, which IMXP quite a hard tactic and often ineffective. As a Sorcerer you have lots of spells per day and you cast spontaneously, so your normal limit in counterspelling is that you rarely know exactly the same spell you want to counter. This feat takes away the reason why you never bother to counterspell, but still it's going to be useful only for lower level spells. For advanced players only!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1706126, member: 1465"] Metamagic obviously! At 8th level you cast 4th level spells and can therefore afford a max +3 slot increase (cantrips rarely benefit from metamagics). Some suggestions here, although you really have to check HOW MANY of your known spells would benefit before taking the feat. [B]Chain Spell[/B] The cost of +3 means it could be too early to take this, but with the right spells this can be a blast. [B]Empower Spell[/B] Never a waste, although at your level you still aren't going to use it on many spells. But it's really a good investment for the future, because it takes away the need for learning higher offensive spells: as an example, if you have Fireball (lv3) you can empower it and turn it into a well-scaled lv5 offensive spells, which means that you don't really need to learn such a spell and can instead learn something different. [B]Sculpt Spell[/B] It's not as flexible as it may seem, but IMXP it's a good way to use area spells without bothering about your allies, and luckily it's only +1. [B]Energy Substitution[/B] This one also can help you in not-having-to-learn a few spells later, since it doubles your energy-damaging spell without increasing the slot at all. [B]Heighten Spell[/B] Mostly used to get a sudden boost to the DC of your lower level spells, it's good to keep them useful at high levels. [B]Extend Spell[/B] +1 is very cheap, and this feat works best with either very short spells (1 round, 1 round/level) or very long ones (10 min/level, 1 hour/level). [B]Silent Spell[/B] and [B]Still Spell[/B] These are the "emergency aid" metamagic, if you are afraid of being silenced or blocked, but otherwise you won't use them on a regular basis. Besides metamagic, here are some other spellcasting-related feats that I think are useful to consider (non-spellcasting feats also are useful, but I'd skip those): [B]Spell Focus[/B] You know few spells, and if you wanted a little versatility they are probably spread to different schools. However, as a Sorcerer there is almost always one or two spells which you cast much more often than any other (Fireball?) and as such you end up benefitting from SF very often even if it is 1 spell only. [B]Extra Spell[/B] Unfortunately it gives you one spell known but only of a level less than your maximum, which is not totally fair, but still it's worth: think that you are NEVER going to know more than 4 spells of level 3... OTOH if you play in a setting with lots of scrolls and wands available (or if you have a Wizard in the party to make them for you), you can more easily expand your repertoire and save the feat for something else. [B]Eschew Materials[/B] Depending on the game style, this could be not very useful in practice, but it gives always one thing less to bother about. [B]Improved Counterspell[/B] This one is only if you are willing to use counterspelling, which IMXP quite a hard tactic and often ineffective. As a Sorcerer you have lots of spells per day and you cast spontaneously, so your normal limit in counterspelling is that you rarely know exactly the same spell you want to counter. This feat takes away the reason why you never bother to counterspell, but still it's going to be useful only for lower level spells. For advanced players only! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Sorcerer Feats?
Top