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<blockquote data-quote="kreynolds" data-source="post: 226362" data-attributes="member: 2829"><p>Sure they do. It just so happens that they're also trying to edjucate you, which seems to be really pissing you off, especially because you keep getting knocked down at every turn. If you continue your rants and arguments as you have been, no doubt you will soon enough be arguing that having a character sheet was one of the most rediculous assumptions that any DM or Player could ever have made.</p><p></p><p></p><p></p><p>They are interpreting those feats according to the rules, which in my opinion, is much better than your "always interpret feats/powers in the most rediculously hamstringed way you can imagine" method. It sounds as though you don't like options in your games, and if that's the case, you're better suited for Chainmail.</p><p></p><p></p><p></p><p>Personally, I know that the Sage and Monte Cook have both clarified that you can stack metamagic feats. They had to clarify this because it wasn't clearly stated in the PH. I see that you like to ignore the rules.</p><p></p><p></p><p></p><p>That's because you don't, but you can rule 0 anything you like.</p><p></p><p></p><p></p><p>Well...yeah. Not so difficult to understand.</p><p></p><p></p><p></p><p>Sure they did. You just don't like it.</p><p></p><p></p><p></p><p>Enlarge Spell is alien to Quick Draw as Quick Draw is alien to Reactive Counterspell. What's your point?</p><p></p><p></p><p></p><p>Where?</p><p></p><p></p><p></p><p>It seems that the problem here is that the core rules are messing with <em>your</em> fun. Fine. Have your fun somewhere else. Might I suggest Rifts?</p></blockquote><p></p>
[QUOTE="kreynolds, post: 226362, member: 2829"] Sure they do. It just so happens that they're also trying to edjucate you, which seems to be really pissing you off, especially because you keep getting knocked down at every turn. If you continue your rants and arguments as you have been, no doubt you will soon enough be arguing that having a character sheet was one of the most rediculous assumptions that any DM or Player could ever have made. They are interpreting those feats according to the rules, which in my opinion, is much better than your "always interpret feats/powers in the most rediculously hamstringed way you can imagine" method. It sounds as though you don't like options in your games, and if that's the case, you're better suited for Chainmail. Personally, I know that the Sage and Monte Cook have both clarified that you can stack metamagic feats. They had to clarify this because it wasn't clearly stated in the PH. I see that you like to ignore the rules. That's because you don't, but you can rule 0 anything you like. Well...yeah. Not so difficult to understand. Sure they did. You just don't like it. Enlarge Spell is alien to Quick Draw as Quick Draw is alien to Reactive Counterspell. What's your point? Where? It seems that the problem here is that the core rules are messing with [i]your[/i] fun. Fine. Have your fun somewhere else. Might I suggest Rifts? [/QUOTE]
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