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Best spells for underwater and at sea?
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<blockquote data-quote="Kae'Yoss" data-source="post: 753434" data-attributes="member: 4134"><p>They got rid of this nonsense in general, why start underwater? It's magic, so it doesn't work like normal elements. A fireball won't use up all the oxygen in a small, closed-off room, suffocating everyone. Also, it won't scorch away your hair or clothes. Why, then, should ray of frost freeze the water along the line of effect? Why should lightning bold affect anything in a radius, as water is a good conductor? Keep it simple, stick to the stuff in the spell descriptions, keep physics out.</p><p></p><p></p><p></p><p>Water breathing and freedom of movement will be quite useful, as well as shape changing effects that will give you a form adapted to underwater action. </p><p>But there are other choices: Hold Person will make the target a playball of the currents, Poison will critically limit the amount of time someone can hold her breath (cause of reduced CON), so will bestow curse (bestow curse can also make him lose his actions 50% of the time). Polymorph other works the other way around: instead of giving the other one the form of a fish, you'll give him the form of a bird or something. Suggestion ("Take a deep breath of the clean, fresh sea air") is quite destructive, as is command ("breathe!").</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 753434, member: 4134"] They got rid of this nonsense in general, why start underwater? It's magic, so it doesn't work like normal elements. A fireball won't use up all the oxygen in a small, closed-off room, suffocating everyone. Also, it won't scorch away your hair or clothes. Why, then, should ray of frost freeze the water along the line of effect? Why should lightning bold affect anything in a radius, as water is a good conductor? Keep it simple, stick to the stuff in the spell descriptions, keep physics out. Water breathing and freedom of movement will be quite useful, as well as shape changing effects that will give you a form adapted to underwater action. But there are other choices: Hold Person will make the target a playball of the currents, Poison will critically limit the amount of time someone can hold her breath (cause of reduced CON), so will bestow curse (bestow curse can also make him lose his actions 50% of the time). Polymorph other works the other way around: instead of giving the other one the form of a fish, you'll give him the form of a bird or something. Suggestion ("Take a deep breath of the clean, fresh sea air") is quite destructive, as is command ("breathe!"). [/QUOTE]
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Best spells for underwater and at sea?
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