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<blockquote data-quote="wingsandsword" data-source="post: 6627682" data-attributes="member: 14159"><p>Okay, so the rules for force-users weren't only in the later supplement Force and Destiny?</p><p></p><p>I've been running Star Wars games since the late '90's, in d6 and all the WotC editions, and I can say that if you create a group of Star Wars PC's, you'll have people wanting to play the following as starting characters:</p><p></p><p>Bounty hunters</p><p>Jedi apprentices</p><p>Starfighter pilots</p><p>Smugglers</p><p>Soldiers/troopers</p><p>Slicers/technicians (usually humans, sometimes verpine or other highly intelligent/technically astute species)</p><p>Martial Artists/Non-force melee combat experts (sometimes humans, but often wookiees or gamorreans)</p><p></p><p>The core of FFG's Star Wars game includes support for those character types, it's not spread among multiple books?</p><p></p><p>Also, my favorite era to run in is the New Republic era, as once the Jedi Praxeum is founded in 11 ABY (basically the period 12 ABY to 19 ABY, the period between when the Jedi Praxeum was open to new applicants and the Pellaeon-Gavrisom Treaty as once the Galactic Civil War was over and the Empire wasn't an adversary anymore it just never seemed quite as appealing), but sometimes I do run games set in the late Republic era, starting in the buildup to the Clone Wars, and going through the Clone Wars up to their end and the aftermath (usually most of the PC's dying and the survivors hiding or retiring). My understanding is that FFG's materials are more restricted to the movies, especially the Original Trilogy?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 6627682, member: 14159"] Okay, so the rules for force-users weren't only in the later supplement Force and Destiny? I've been running Star Wars games since the late '90's, in d6 and all the WotC editions, and I can say that if you create a group of Star Wars PC's, you'll have people wanting to play the following as starting characters: Bounty hunters Jedi apprentices Starfighter pilots Smugglers Soldiers/troopers Slicers/technicians (usually humans, sometimes verpine or other highly intelligent/technically astute species) Martial Artists/Non-force melee combat experts (sometimes humans, but often wookiees or gamorreans) The core of FFG's Star Wars game includes support for those character types, it's not spread among multiple books? Also, my favorite era to run in is the New Republic era, as once the Jedi Praxeum is founded in 11 ABY (basically the period 12 ABY to 19 ABY, the period between when the Jedi Praxeum was open to new applicants and the Pellaeon-Gavrisom Treaty as once the Galactic Civil War was over and the Empire wasn't an adversary anymore it just never seemed quite as appealing), but sometimes I do run games set in the late Republic era, starting in the buildup to the Clone Wars, and going through the Clone Wars up to their end and the aftermath (usually most of the PC's dying and the survivors hiding or retiring). My understanding is that FFG's materials are more restricted to the movies, especially the Original Trilogy? [/QUOTE]
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