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<blockquote data-quote="Coredump" data-source="post: 1797153" data-attributes="member: 6939"><p>This is exactly what I was hoping for.</p><p></p><p>Root of Evil, I have and am familiar with the trilogy. I may end up using it, but wanted to explore my other options. It would be 'easier' to us a KoK module, but I didn't want to limit myself</p><p></p><p>Maiden Voyage: I will pass. I think I am good enough to pull it off, but I am out of practice, and the group I am with, has gotten into the habit of goofing around during gaming. I will try and break that, but we definitely will not be able to pull of the 'mood' that Wilder was mentioning.</p><p></p><p>Death in Freeport: Seems like the leader right now. But a couple questions</p><p>I think I would like to run Death, do other stuff, and then run Madness. (skipping terror) I will have to fill in some gaps, but is it feasible to do this?</p><p>If anyone is familiar with both these and KoK, do you think I could run these in Loona??</p><p></p><p>Sunless, Sound Mind, Nemoren's: I may get these also since I like to read modules, and they keep getting great reccomendations. Is it just me, or is the cover art on Nemoren's a bit weak. (I much prefer weak cover, great module to the opposite.)</p><p></p><p>Freya/etc. : My theory is that the intrigue may keep them interested and focused a bit better. All are long time gamers, so the meat-grinder aspect may not get them. Once they are used to gaming again...then perhaps throw something like this in.</p><p></p><p>Dragonfiend Pact: Keeper, you don't, by chance work for Goodman Games do you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, how long is this module. Is it a 'complete' module, or more of a sidetrack. IF they are 2nd level when they start, will they level? Twice? How many hours? (ish) Thanks.</p><p></p><p></p><p>AL: not sure what part of Tellene. was defaulting to the Bay because of the trilogy. But could go anywhere. The Loona/Geanevue combo being available is a strong selling point. But I have an over-ridding campaign issue that will hopefully get them moving around.</p><p></p><p></p><p>Thanks alot. Any further comment or suggestion is more than welcome. I like intertwining stories, so I may take 2 of the Coin, and 2 of the Freeport and alternate.... seems to give more of a 'real world' feel as opposed to a 'start module, stop module' feel. May throw short side tracks in for fun.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 1797153, member: 6939"] This is exactly what I was hoping for. Root of Evil, I have and am familiar with the trilogy. I may end up using it, but wanted to explore my other options. It would be 'easier' to us a KoK module, but I didn't want to limit myself Maiden Voyage: I will pass. I think I am good enough to pull it off, but I am out of practice, and the group I am with, has gotten into the habit of goofing around during gaming. I will try and break that, but we definitely will not be able to pull of the 'mood' that Wilder was mentioning. Death in Freeport: Seems like the leader right now. But a couple questions I think I would like to run Death, do other stuff, and then run Madness. (skipping terror) I will have to fill in some gaps, but is it feasible to do this? If anyone is familiar with both these and KoK, do you think I could run these in Loona?? Sunless, Sound Mind, Nemoren's: I may get these also since I like to read modules, and they keep getting great reccomendations. Is it just me, or is the cover art on Nemoren's a bit weak. (I much prefer weak cover, great module to the opposite.) Freya/etc. : My theory is that the intrigue may keep them interested and focused a bit better. All are long time gamers, so the meat-grinder aspect may not get them. Once they are used to gaming again...then perhaps throw something like this in. Dragonfiend Pact: Keeper, you don't, by chance work for Goodman Games do you? :) Anyway, how long is this module. Is it a 'complete' module, or more of a sidetrack. IF they are 2nd level when they start, will they level? Twice? How many hours? (ish) Thanks. AL: not sure what part of Tellene. was defaulting to the Bay because of the trilogy. But could go anywhere. The Loona/Geanevue combo being available is a strong selling point. But I have an over-ridding campaign issue that will hopefully get them moving around. Thanks alot. Any further comment or suggestion is more than welcome. I like intertwining stories, so I may take 2 of the Coin, and 2 of the Freeport and alternate.... seems to give more of a 'real world' feel as opposed to a 'start module, stop module' feel. May throw short side tracks in for fun. . [/QUOTE]
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