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Best Super Herp RPG for D20
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<blockquote data-quote="Aries_Omega" data-source="post: 1644548" data-attributes="member: 15693"><p><strong>And The Winner Is?</strong></p><p></p><p>You all got it wrong. Deeds Not Words hands down is the best system. It is low priced and you get free....FREE...<strong>FREE</strong> updates of all your books when the books get updated say from version 1.0 to 1.1</p><p></p><p>It is an great system. You can tailor make your hero at 1st level with a system that Scott Lynch uses in the system similar to buying the powers on "credit". The downside is with a character with a great number of powers is that they advance slower then those with fewer or none since their CR is rated higher and also they have to pay back the "credit" over the course of the game.</p><p></p><p>Super Attributes are handled really well I feel in DNW. I always had a problem with systems that say one bad roll equals a failure even if you have say...a 45 STR vs. an 18 STR.</p><p></p><p>The magic and psion system is bare bones and well thought out with interesting spells for modern day as well a great system for those character who's "shtick" is having an enchanted item.</p><p></p><p>I have tried the other systems before this and I like DNW best. I been looking for a LONG time for a d20 super game and even tried to make my own by converting "ol' skool" Marvel Superheroes RPG to d20 and by and far DNW is the best on the market and a low price to boot. It is ever evolving and the creator takes suggestions and constructive criticism from fans well and uses it in his updates. I'd recommend it to anyone who wants to play a supers game.</p><p></p><p></p><p>Aries</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 1644548, member: 15693"] [b]And The Winner Is?[/b] You all got it wrong. Deeds Not Words hands down is the best system. It is low priced and you get free....FREE...[B]FREE[/B] updates of all your books when the books get updated say from version 1.0 to 1.1 It is an great system. You can tailor make your hero at 1st level with a system that Scott Lynch uses in the system similar to buying the powers on "credit". The downside is with a character with a great number of powers is that they advance slower then those with fewer or none since their CR is rated higher and also they have to pay back the "credit" over the course of the game. Super Attributes are handled really well I feel in DNW. I always had a problem with systems that say one bad roll equals a failure even if you have say...a 45 STR vs. an 18 STR. The magic and psion system is bare bones and well thought out with interesting spells for modern day as well a great system for those character who's "shtick" is having an enchanted item. I have tried the other systems before this and I like DNW best. I been looking for a LONG time for a d20 super game and even tried to make my own by converting "ol' skool" Marvel Superheroes RPG to d20 and by and far DNW is the best on the market and a low price to boot. It is ever evolving and the creator takes suggestions and constructive criticism from fans well and uses it in his updates. I'd recommend it to anyone who wants to play a supers game. Aries [/QUOTE]
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