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Best System for a Silent Hill-like Horror Game?
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<blockquote data-quote="Neonchameleon" data-source="post: 6244420" data-attributes="member: 87792"><p>OK. A twisted "Dark World" version of the real world can be done by almost any game. So can grotesque monsters. The actual issue is that you need the characters' fears to be mechanically relevant to the game and to be listed. I'm going to make three suggestions in descending order of preference (the most likely one first).</p><ul> <li data-xf-list-type="ul">Fate (probably Fate Core or FAE). The biggest part of your stats are something called <em>Aspects</em> which are freeform descriptors of what your character considers narratively important. The players in this system gain Fate Points from <em>compels</em> - that is having things happen that directly invoke the dark side of their characters. The more I think about it the more Fate Core seems exactly what you want.</li> <li data-xf-list-type="ul">Smallville. No, hear me out. Smallville's a damn good game that's disguised behind a set of cheap publicity shots that function like Clark Kent's glasses. In Smallville your character statistics are your values (default Smallville has <a href="https://en.wikipedia.org/wiki/Duty" target="_blank">Duty</a><span style="color: #000000"><span style="font-family: 'sans-serif'">, Glory, </span></span><a href="https://en.wikipedia.org/wiki/Justice" target="_blank">Justice</a><span style="color: #000000"><span style="font-family: 'sans-serif'">, </span></span><a href="https://en.wikipedia.org/wiki/Love" target="_blank">Love</a><span style="color: #000000"><span style="font-family: 'sans-serif'">, Power and </span></span><a href="https://en.wikipedia.org/wiki/Truth" target="_blank">Truth</a>) and your relationships, and GMing advice is to "Wedge" - to find issues where the PCs are going to go in opposite directions.</li> <li data-xf-list-type="ul"><a href="https://en.wikipedia.org/wiki/My_Life_with_Master" target="_blank">My Life With Master</a> - a gothic horror game where the characters are involved with their weariness and self loathing. Really good if it's exactly what you want.</li> <li data-xf-list-type="ul">Monsterhearts - this is adolescent coming of age drama where all the PCs are monsters (a werewolf, a vampire, etc.) and their monstrous nature is an allegory of the issues they face. Again, like MLWM possibly not what you want but really worth looking into in case it absolutely nails things. And characters forced to confront their fears and guilts is absolutely SOP for Monsterhearts. Actually it probably belongs above MLWM.</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6244420, member: 87792"] OK. A twisted "Dark World" version of the real world can be done by almost any game. So can grotesque monsters. The actual issue is that you need the characters' fears to be mechanically relevant to the game and to be listed. I'm going to make three suggestions in descending order of preference (the most likely one first). [LIST] [*]Fate (probably Fate Core or FAE). The biggest part of your stats are something called [I]Aspects[/I] which are freeform descriptors of what your character considers narratively important. The players in this system gain Fate Points from [I]compels[/I] - that is having things happen that directly invoke the dark side of their characters. The more I think about it the more Fate Core seems exactly what you want. [*]Smallville. No, hear me out. Smallville's a damn good game that's disguised behind a set of cheap publicity shots that function like Clark Kent's glasses. In Smallville your character statistics are your values (default Smallville has [URL="https://en.wikipedia.org/wiki/Duty"]Duty[/URL][COLOR=#000000][FONT=sans-serif], Glory, [/FONT][/COLOR][URL="https://en.wikipedia.org/wiki/Justice"]Justice[/URL][COLOR=#000000][FONT=sans-serif], [/FONT][/COLOR][URL="https://en.wikipedia.org/wiki/Love"]Love[/URL][COLOR=#000000][FONT=sans-serif], Power and [/FONT][/COLOR][URL="https://en.wikipedia.org/wiki/Truth"]Truth[/URL]) and your relationships, and GMing advice is to "Wedge" - to find issues where the PCs are going to go in opposite directions. [*][URL="https://en.wikipedia.org/wiki/My_Life_with_Master"]My Life With Master[/URL] - a gothic horror game where the characters are involved with their weariness and self loathing. Really good if it's exactly what you want. [*]Monsterhearts - this is adolescent coming of age drama where all the PCs are monsters (a werewolf, a vampire, etc.) and their monstrous nature is an allegory of the issues they face. Again, like MLWM possibly not what you want but really worth looking into in case it absolutely nails things. And characters forced to confront their fears and guilts is absolutely SOP for Monsterhearts. Actually it probably belongs above MLWM. [/LIST] [/QUOTE]
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