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Best System for a West Marches Game?
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<blockquote data-quote="Wik" data-source="post: 5046423" data-attributes="member: 40177"><p>To answer my own question, I'm thinking 4e has some things going for it. 1st level PCs can enter ECL 3 areas and be expected to live (at least for a while), and while many encounters will be of mixed groups of monsters, there are enough programs out there that any GM with a laptop should have little problem running these groups "cold". </p><p></p><p>The game would need a redefined treasure system (since treasure has to be placed - you can't just hand out "treasure packets"), and I think it'd be a smart idea to try the "inherent bonuses" optional rule from the DMG so groups don't NEED certain magical items, but overall, the system has merit. The big problem I foresee is the fact that combats in 4e can take a while, which means less exploration time for the party (and exploration is the keystone of A West Marches game).</p><p></p><p>Savage Worlds doesn't seem to work, though, because there's not enough player granularity (you can have a character with a maxed out combat stat at game start). </p><p></p><p>Earthdawn shows some promise, though. Though, it seems like a very character-focused game, which could go against the main purpose of West Marches (which is relatively NPC-light).</p></blockquote><p></p>
[QUOTE="Wik, post: 5046423, member: 40177"] To answer my own question, I'm thinking 4e has some things going for it. 1st level PCs can enter ECL 3 areas and be expected to live (at least for a while), and while many encounters will be of mixed groups of monsters, there are enough programs out there that any GM with a laptop should have little problem running these groups "cold". The game would need a redefined treasure system (since treasure has to be placed - you can't just hand out "treasure packets"), and I think it'd be a smart idea to try the "inherent bonuses" optional rule from the DMG so groups don't NEED certain magical items, but overall, the system has merit. The big problem I foresee is the fact that combats in 4e can take a while, which means less exploration time for the party (and exploration is the keystone of A West Marches game). Savage Worlds doesn't seem to work, though, because there's not enough player granularity (you can have a character with a maxed out combat stat at game start). Earthdawn shows some promise, though. Though, it seems like a very character-focused game, which could go against the main purpose of West Marches (which is relatively NPC-light). [/QUOTE]
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