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Best System for a West Marches Game?
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<blockquote data-quote="fba827" data-source="post: 5046919" data-attributes="member: 807"><p>I'm in something similar to that, and we're using 4e for it. But a couple observations about it ...</p><p>(all this said with the caveat of "at least how we've ended up playing, i know it's possible for this not to necessarily be the case")</p><p></p><p>1) Passage of in-game time gets dragged, hence it's entirely possible to have just one encounter per day (turning daily powers in to encounter powers) so things to either delay the recharge of daily powers (i.e. have to meet 2 milestones per dailies recharge is a house rule I've seen people talk about) or find ways to pack more encounters per day.</p><p></p><p>2) Rations/Water: if they don't have reason to believe food and water will be available, they'll need to take a wagon with such supplies. Thus leading to a tally for rations to subtract over time. And also the logical details of "what will we do with the horses and wagon while we're off exploring that cave" and then if you decide to have NPC companions as a way to explain who is watching the horse, but that leads to "well, can that NPC help us on adventure X? or are they even capable enough on their own to guard the supplies without getting captured and killed because we don't want to keep having to save them."</p><p></p><p>3) treasure: can't quite place it the same (at least we try to have some sort of natural explaination for it, even if just to say it's been forgotten in the dungeon for centuries) but a holy avenger longsword +5 laying in the woods is a little trickier to explain ... so an inherent bonus increase isn't a bad alternative to minimize the amount of unplausible explainations you need to come up with for other stuff...</p><p></p><p>4) ... hmm, i had more but forgot right now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If I think of it, i'll add more later.</p></blockquote><p></p>
[QUOTE="fba827, post: 5046919, member: 807"] I'm in something similar to that, and we're using 4e for it. But a couple observations about it ... (all this said with the caveat of "at least how we've ended up playing, i know it's possible for this not to necessarily be the case") 1) Passage of in-game time gets dragged, hence it's entirely possible to have just one encounter per day (turning daily powers in to encounter powers) so things to either delay the recharge of daily powers (i.e. have to meet 2 milestones per dailies recharge is a house rule I've seen people talk about) or find ways to pack more encounters per day. 2) Rations/Water: if they don't have reason to believe food and water will be available, they'll need to take a wagon with such supplies. Thus leading to a tally for rations to subtract over time. And also the logical details of "what will we do with the horses and wagon while we're off exploring that cave" and then if you decide to have NPC companions as a way to explain who is watching the horse, but that leads to "well, can that NPC help us on adventure X? or are they even capable enough on their own to guard the supplies without getting captured and killed because we don't want to keep having to save them." 3) treasure: can't quite place it the same (at least we try to have some sort of natural explaination for it, even if just to say it's been forgotten in the dungeon for centuries) but a holy avenger longsword +5 laying in the woods is a little trickier to explain ... so an inherent bonus increase isn't a bad alternative to minimize the amount of unplausible explainations you need to come up with for other stuff... 4) ... hmm, i had more but forgot right now. :) If I think of it, i'll add more later. [/QUOTE]
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