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Best system for Dungeon Crawling
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<blockquote data-quote="Blue" data-source="post: 7360724" data-attributes="member: 20564"><p>X-crawl was a system all about dungeon crawls - but with the added layer that they were effectively "televised" (the wizard did it) and used as Bread and Circuses to keep the common people entertained. Which means there was a whole system of patronage, ratings and the like.</p><p></p><p>D&D 3.5ed would be out for me because of how much prep the DM needs to do in order to build interesting foes according to the rules. Pathfinder has the same issues, though the Pathfinder 2 beta testing comes out for free in August and that's one of the things they addressed.</p><p></p><p>D&D 4e has a great tactical combat, and your proposed usage can really showcase the system's strengths while not engaging some of it's weaknesses. The one issue is that once you get to paragon each player has so many distinct choices to evaluate it can slow down the game - we were getting into interesting but not boss-level fighters and they could take a session and a half to resolve. (Playing 3.5 hours in an evening.) On the other hand, that's highly player dependent, and might not be an issue at your table. Also they came out with new classes in their Essentials products that kept complexity more manageable across the higher levels if you have just one or two players who might take a long time every turn, steer them that way. On the other hand, low levels plays fast and furious.</p><p></p><p>One other point about 4e - it does assume that you'll have at least one character of each role they define - Defender, Striker, Leader and Controller. It's not a hard and fast rule, but the game makes some synergy assumptions about balance.</p><p></p><p>13th Age and 5e will both do workmanship jobs, and go faster allowing you to explore more (and get in more combats) in the same amount of time. But they default to less tactical options and won't be as crunchy. It sounds like that may not be exactly what your group is looking for.</p></blockquote><p></p>
[QUOTE="Blue, post: 7360724, member: 20564"] X-crawl was a system all about dungeon crawls - but with the added layer that they were effectively "televised" (the wizard did it) and used as Bread and Circuses to keep the common people entertained. Which means there was a whole system of patronage, ratings and the like. D&D 3.5ed would be out for me because of how much prep the DM needs to do in order to build interesting foes according to the rules. Pathfinder has the same issues, though the Pathfinder 2 beta testing comes out for free in August and that's one of the things they addressed. D&D 4e has a great tactical combat, and your proposed usage can really showcase the system's strengths while not engaging some of it's weaknesses. The one issue is that once you get to paragon each player has so many distinct choices to evaluate it can slow down the game - we were getting into interesting but not boss-level fighters and they could take a session and a half to resolve. (Playing 3.5 hours in an evening.) On the other hand, that's highly player dependent, and might not be an issue at your table. Also they came out with new classes in their Essentials products that kept complexity more manageable across the higher levels if you have just one or two players who might take a long time every turn, steer them that way. On the other hand, low levels plays fast and furious. One other point about 4e - it does assume that you'll have at least one character of each role they define - Defender, Striker, Leader and Controller. It's not a hard and fast rule, but the game makes some synergy assumptions about balance. 13th Age and 5e will both do workmanship jobs, and go faster allowing you to explore more (and get in more combats) in the same amount of time. But they default to less tactical options and won't be as crunchy. It sounds like that may not be exactly what your group is looking for. [/QUOTE]
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