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Best system/setting for Super-Heroes?
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<blockquote data-quote="Beale Knight" data-source="post: 1558804" data-attributes="member: 7033"><p>You didn't specifically mention you were looking for d20, but since you're posting on ENWorld, that seems a good place to start. There's plenty of good d20 Super-hero games out there. Vigilance, Deeds Not Words, Four Colors to Fantasy, and...</p><p>(pimp mode on)</p><p>..my own Comic Book Super Heroes.</p><p></p><p>CBSH adheres tightly to d20, adds a device called the Super Point, uses power based character classes, and works powers much like skills are worked - the more Ranks you have in a super-power the more stuff you can do with it. Everything's scalable so if you want to go over the top with a Mega-Powered super hero that starts at Level 15, that's perfectly ago and within the rules. </p><p></p><p>The book itself is setting free, since it was getting thick, but a fairly detailed setting history can be found, along with FAQs and other information here:</p><p></p><p><a href="http://home.bellsouth.net/p/PWP-blackdrinkcreations" target="_blank">http://home.bellsouth.net/p/PWP-blackdrinkcreations</a> </p><p></p><p>Like the other ones I've mentioned, Comic Book Super-Heroes is a pdf (although I think Vigilance has been made into a hard copy) and it's available for $5 at RPGNow. There's a free adventure on RPG Hoard ("Random Chaos?"). And after being available for almost two years, it's finally gotten its first poor review from a customer! </p><p></p><p>(pimp mode off)</p><p></p><p>Mutants and Masterminds has indeed gotten very high praise and is probably very easy to find at a FLGS. Champions is very well loved and one of the first Super Hero rpgs, but is more complex than a lot of people like. YMMV.</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1558804, member: 7033"] You didn't specifically mention you were looking for d20, but since you're posting on ENWorld, that seems a good place to start. There's plenty of good d20 Super-hero games out there. Vigilance, Deeds Not Words, Four Colors to Fantasy, and... (pimp mode on) ..my own Comic Book Super Heroes. CBSH adheres tightly to d20, adds a device called the Super Point, uses power based character classes, and works powers much like skills are worked - the more Ranks you have in a super-power the more stuff you can do with it. Everything's scalable so if you want to go over the top with a Mega-Powered super hero that starts at Level 15, that's perfectly ago and within the rules. The book itself is setting free, since it was getting thick, but a fairly detailed setting history can be found, along with FAQs and other information here: [url]http://home.bellsouth.net/p/PWP-blackdrinkcreations[/url] Like the other ones I've mentioned, Comic Book Super-Heroes is a pdf (although I think Vigilance has been made into a hard copy) and it's available for $5 at RPGNow. There's a free adventure on RPG Hoard ("Random Chaos?"). And after being available for almost two years, it's finally gotten its first poor review from a customer! (pimp mode off) Mutants and Masterminds has indeed gotten very high praise and is probably very easy to find at a FLGS. Champions is very well loved and one of the first Super Hero rpgs, but is more complex than a lot of people like. YMMV. [/QUOTE]
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