Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Best system/setting for Super-Heroes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="countgray" data-source="post: 1560319" data-attributes="member: 18338"><p>I gotta say that I love Champions and I think it is the very best super-hero style roleplaying system ever. It gives you the tools to create any kind of superhero you want with any kind of power and the system is very balanced so that a speedster with very different powers from a gadget-guy or a superman type of strong hero can group up with a guy that shoots ray-blasts and everyone will be evenly matched and capable in their own way.</p><p></p><p>You aren't locked into classes. It's a point based system where everyone starts out with say 100 points or 200 points or wherever the GM thinks would be a good starting power-level for your group, and you buy abilities and powers with your points up to the limit. Depending on your character concept you can make a very focused character with one or two very powerful abilities, or you can be a jack-of-all-trades with a lot of different powers of lower levels. You can be anything that you can imagine (up to the point limit that your GM sets)</p><p></p><p>There are disadvantages too that you can take (such as strange looks like the Thing, or secret identity that you have to protect, or phobias, or hunted by an evil organization, or uncontrollable rage, or vulnerabilies to Fire or Kryptonite or an arrow in the heel, etc.) that pose problems for your character but give you points back that you can buy more powers elsewhere to boost you up. These disadvantages also make your character more interesting, can help you create your backstory and can help the GM with plot points to get the game going.</p><p></p><p>There is a little math involved, but once you get the hang of it it is an infinitely adaptable and elegant system that will let you run any kind of game with any kind of character or powers. I have played in Superhero campaigns using the Hero System rules, and in a fantasy campaign where it worked very well too. I used it for a 1940's pulp-style campaign once (sort of a cross between Indiana Jones & Call of Chulhu) that went over very well. The system is not just limited to Super-heroes but is by far and away the best system suited to gaming in that genre.</p><p></p><p>I just can't recommend Champions highly enough. You can find lots of supplements too detailing Cities, villains, organizations, etc. for use with your superhero campaign. There have been a lot of adventures written for Champions over the years (a lot of them out of print) that you can pick up in used bookstores and on the net that are a ton of fun and might help you get ideas for adventures, examples of NPC's etc.</p><p></p><p>Hope you have a fantastic time with your campaign whatever system you choose!</p></blockquote><p></p>
[QUOTE="countgray, post: 1560319, member: 18338"] I gotta say that I love Champions and I think it is the very best super-hero style roleplaying system ever. It gives you the tools to create any kind of superhero you want with any kind of power and the system is very balanced so that a speedster with very different powers from a gadget-guy or a superman type of strong hero can group up with a guy that shoots ray-blasts and everyone will be evenly matched and capable in their own way. You aren't locked into classes. It's a point based system where everyone starts out with say 100 points or 200 points or wherever the GM thinks would be a good starting power-level for your group, and you buy abilities and powers with your points up to the limit. Depending on your character concept you can make a very focused character with one or two very powerful abilities, or you can be a jack-of-all-trades with a lot of different powers of lower levels. You can be anything that you can imagine (up to the point limit that your GM sets) There are disadvantages too that you can take (such as strange looks like the Thing, or secret identity that you have to protect, or phobias, or hunted by an evil organization, or uncontrollable rage, or vulnerabilies to Fire or Kryptonite or an arrow in the heel, etc.) that pose problems for your character but give you points back that you can buy more powers elsewhere to boost you up. These disadvantages also make your character more interesting, can help you create your backstory and can help the GM with plot points to get the game going. There is a little math involved, but once you get the hang of it it is an infinitely adaptable and elegant system that will let you run any kind of game with any kind of character or powers. I have played in Superhero campaigns using the Hero System rules, and in a fantasy campaign where it worked very well too. I used it for a 1940's pulp-style campaign once (sort of a cross between Indiana Jones & Call of Chulhu) that went over very well. The system is not just limited to Super-heroes but is by far and away the best system suited to gaming in that genre. I just can't recommend Champions highly enough. You can find lots of supplements too detailing Cities, villains, organizations, etc. for use with your superhero campaign. There have been a lot of adventures written for Champions over the years (a lot of them out of print) that you can pick up in used bookstores and on the net that are a ton of fun and might help you get ideas for adventures, examples of NPC's etc. Hope you have a fantastic time with your campaign whatever system you choose! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best system/setting for Super-Heroes?
Top