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Best system to run an X-Men type game?
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<blockquote data-quote="Assenpfeffer" data-source="post: 991044" data-attributes="member: 9061"><p>This is a compliacted question. I like M&M a great deal. However, and this is a big however, it flatly does not have the flexibility in power construction that either Hero or SAS Tri-Stat have. The stock example is the Cosmic Power Pool/Dynamic Power in Hero/SAS. There's nothing to simulate that kind of thing in M&M.</p><p></p><p>Yeah, you can just make powers up. But if I want a freeform game, I'll play freeform.</p><p></p><p>Now, you may not <em>need</em> that extra bit of flexibility in the game you want to run. If not, then use M&M, which is a great system. If you do, then I think you have to go with Hero or SAS.</p><p></p><p>Of the two, I like Hero better. It's more clearly written, despite the larger rulebook, has far better support, and handles low-powered characters better, because of the more detailed skill system. It's also more useful as a universal system for non-supers games. If you want to use SAS for non-supers, I <em>highly</em> reccommend the new Tri-Stat dX book, which is outstanding, and finally fulfills Tr-Stat's promise as a universal system, much like Hero 5 did for Hero.</p><p></p><p>I dislike the new Marvel game. Not because it's diceless (I love Nobilis,) but because it's <em>bad</em>.</p></blockquote><p></p>
[QUOTE="Assenpfeffer, post: 991044, member: 9061"] This is a compliacted question. I like M&M a great deal. However, and this is a big however, it flatly does not have the flexibility in power construction that either Hero or SAS Tri-Stat have. The stock example is the Cosmic Power Pool/Dynamic Power in Hero/SAS. There's nothing to simulate that kind of thing in M&M. Yeah, you can just make powers up. But if I want a freeform game, I'll play freeform. Now, you may not [i]need[/i] that extra bit of flexibility in the game you want to run. If not, then use M&M, which is a great system. If you do, then I think you have to go with Hero or SAS. Of the two, I like Hero better. It's more clearly written, despite the larger rulebook, has far better support, and handles low-powered characters better, because of the more detailed skill system. It's also more useful as a universal system for non-supers games. If you want to use SAS for non-supers, I [i]highly[/i] reccommend the new Tri-Stat dX book, which is outstanding, and finally fulfills Tr-Stat's promise as a universal system, much like Hero 5 did for Hero. I dislike the new Marvel game. Not because it's diceless (I love Nobilis,) but because it's [i]bad[/i]. [/QUOTE]
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Best system to run an X-Men type game?
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