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Community
General Tabletop Discussion
Character Builds & Optimization
Best Tank build
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<blockquote data-quote="GramercyRiff" data-source="post: 3279527" data-attributes="member: 39805"><p>I think you'll get varying opinions about what makes the best Tank. Whatever people think is most important regarding AC, HP, saves, and damage is kinda trivial to me. To be a good Tank you have to have the enemy focus on you as the main threat. And you have to be able to survive those threats and eliminate/neutralize them as fast as possible. Excel at these two and you'll do great as a Tank.</p><p></p><p>Now it may not be the best, but I like the Hammer of Moradin. The Hammer exemplifies everything a Tank should be. While not complicated, it does have a lot of abilities that range from situational to great. It gives good fort and will saves and some pretty good abilities that boost damage and AC, not to mention the pretty good to awesome battlefield control abilities it's got, with DR/6 as the icing on the cake (and you're not a tree!). I recommend it because you're thinking of going Paladin Dwarf. Straight Paladin will qualify for it, as would Fighter/Cleric. You have to be able to cast 2nd level divine spells to qualify as well as have Iron Will and Weapon Focus Warhammer. It's pretty versatile in the options it allows with all the good abilities you get. The Hammer of Moradin is in Player's Guide to Faerun. And since it's based off of Moradin, it's not FR exclusive. If you're in Faerun, or Gold Dwarf is allowed, I'd use that Dwarf race as you get -2 DEX instead of -2 CHA if you go the Paladin route.</p><p></p><p>There are some other PrC like Battlesmith and Deepwarden that can make you even more effective, but would complicate the build to be sure.</p></blockquote><p></p>
[QUOTE="GramercyRiff, post: 3279527, member: 39805"] I think you'll get varying opinions about what makes the best Tank. Whatever people think is most important regarding AC, HP, saves, and damage is kinda trivial to me. To be a good Tank you have to have the enemy focus on you as the main threat. And you have to be able to survive those threats and eliminate/neutralize them as fast as possible. Excel at these two and you'll do great as a Tank. Now it may not be the best, but I like the Hammer of Moradin. The Hammer exemplifies everything a Tank should be. While not complicated, it does have a lot of abilities that range from situational to great. It gives good fort and will saves and some pretty good abilities that boost damage and AC, not to mention the pretty good to awesome battlefield control abilities it's got, with DR/6 as the icing on the cake (and you're not a tree!). I recommend it because you're thinking of going Paladin Dwarf. Straight Paladin will qualify for it, as would Fighter/Cleric. You have to be able to cast 2nd level divine spells to qualify as well as have Iron Will and Weapon Focus Warhammer. It's pretty versatile in the options it allows with all the good abilities you get. The Hammer of Moradin is in Player's Guide to Faerun. And since it's based off of Moradin, it's not FR exclusive. If you're in Faerun, or Gold Dwarf is allowed, I'd use that Dwarf race as you get -2 DEX instead of -2 CHA if you go the Paladin route. There are some other PrC like Battlesmith and Deepwarden that can make you even more effective, but would complicate the build to be sure. [/QUOTE]
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