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General Tabletop Discussion
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Best universal rpg system?
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<blockquote data-quote="aramis erak" data-source="post: 8623511" data-attributes="member: 6779310"><p>Of the ones I've run... and my current tastes...</p><p>⚀ EABA 1E </p><p>⚁ WEG d6 (the version Nocturnal has in 3 volumes Adventure, Space, and Fantasy)</p><p>⚂ Genesys</p><p>⚃ Hero System (4 or 5e over 6e, and 6e over 3e or earlier)</p><p>⚄ BRP (Chaosium, either version)</p><p>⚅ GURPS</p><p></p><p>The ones I've not run, but know enough about to rank by interest in running...</p><p>⚀ Savage Worlds</p><p>⚁ EABA 2E</p><p>⚂ Plainlable/Simply Roleplaying</p><p>⚃ True20</p><p>⚄ d20M</p><p>⚅ TWERPS</p><p></p><p>My preference is for adapted core systems... by engine and preference</p><p>⚀ Year Zero Engine</p><p>⚁ 2d20 System</p><p>⚂ Cortex Plus/Prime (they're not different enough to separate)</p><p>⚃ Unisystem Lite (BTVS, Army of Darkness, Angel, but I've only run BTVS)</p><p>⚄ BRP</p><p>⚅ (Ick!) Palladium. If one's good with Palladium's approach to rules, then it's various RPGs are one semi-cohesive block of adapted cores. I haven't agreed with the core mechanical conceits for a long time.</p><p></p><p>For reference, my current 3 campaigns are using 3 universal systems, kind of...</p><p>Alien: Year Zero Engine. (Adapted core.)</p><p>Star Trek Adventures: 2d20 Engine. (Adapted core)</p><p>FFG Star Wars: Genesys engine's progenitor. using two of the 3 adapted cores. Genesys itself is a core+splats model, but technically spawns from FFGSW, rather than being its parent. Still, close enough.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8623511, member: 6779310"] Of the ones I've run... and my current tastes... ⚀ EABA 1E ⚁ WEG d6 (the version Nocturnal has in 3 volumes Adventure, Space, and Fantasy) ⚂ Genesys ⚃ Hero System (4 or 5e over 6e, and 6e over 3e or earlier) ⚄ BRP (Chaosium, either version) ⚅ GURPS The ones I've not run, but know enough about to rank by interest in running... ⚀ Savage Worlds ⚁ EABA 2E ⚂ Plainlable/Simply Roleplaying ⚃ True20 ⚄ d20M ⚅ TWERPS My preference is for adapted core systems... by engine and preference ⚀ Year Zero Engine ⚁ 2d20 System ⚂ Cortex Plus/Prime (they're not different enough to separate) ⚃ Unisystem Lite (BTVS, Army of Darkness, Angel, but I've only run BTVS) ⚄ BRP ⚅ (Ick!) Palladium. If one's good with Palladium's approach to rules, then it's various RPGs are one semi-cohesive block of adapted cores. I haven't agreed with the core mechanical conceits for a long time. For reference, my current 3 campaigns are using 3 universal systems, kind of... Alien: Year Zero Engine. (Adapted core.) Star Trek Adventures: 2d20 Engine. (Adapted core) FFG Star Wars: Genesys engine's progenitor. using two of the 3 adapted cores. Genesys itself is a core+splats model, but technically spawns from FFGSW, rather than being its parent. Still, close enough. [/QUOTE]
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