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Best universal rpg system?
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<blockquote data-quote="DrunkonDuty" data-source="post: 8623641" data-attributes="member: 54364"><p>My favourite generic system is Hero. As others have mentioned above it's best suited to cinematic action.</p><p></p><p>I'm just starting an urban fantasy game using it. The system's flexibility has been great for character creation. We have a billy goat gruff, a wizard who suffers wild magic surges, someone who flips personalities when she flips the tape in her walkman (game is set in the 1980s), and a guy who's wearing the mantle of a knight of the Round Table (mantle in the sense of the fae mantles in the Dresden universe.)</p><p></p><p>Hero can be quite deadly if you use some optional rules but the standard is for super heroes who can live through almost anything. I'm not sure which route we're going to go with this campaign as yet as the players are all new to the system. I want them to get a handle of the basics before I bring in optional rules. </p><p></p><p>I've also played and enjoyed GURPS. I played GURPS before I played Hero but since trying Hero, many years ago now, I've preferred it to GURPS.</p><p></p><p>I've played a little FATE. I like the fate mechanic. A lot. And it's simple enough to port to any other system. Otherwise the lack of detail in FATE left me feeling a bit <em>meh </em>about it.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8623641, member: 54364"] My favourite generic system is Hero. As others have mentioned above it's best suited to cinematic action. I'm just starting an urban fantasy game using it. The system's flexibility has been great for character creation. We have a billy goat gruff, a wizard who suffers wild magic surges, someone who flips personalities when she flips the tape in her walkman (game is set in the 1980s), and a guy who's wearing the mantle of a knight of the Round Table (mantle in the sense of the fae mantles in the Dresden universe.) Hero can be quite deadly if you use some optional rules but the standard is for super heroes who can live through almost anything. I'm not sure which route we're going to go with this campaign as yet as the players are all new to the system. I want them to get a handle of the basics before I bring in optional rules. I've also played and enjoyed GURPS. I played GURPS before I played Hero but since trying Hero, many years ago now, I've preferred it to GURPS. I've played a little FATE. I like the fate mechanic. A lot. And it's simple enough to port to any other system. Otherwise the lack of detail in FATE left me feeling a bit [I]meh [/I]about it. [/QUOTE]
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