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Best use of Reach Weapons
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<blockquote data-quote="OberonViking" data-source="post: 5630536" data-attributes="member: 6679062"><p>There is likely to be 6 players: Bard, Cleric, Wizard, Rogue, Fighter, Monk. I'll scale it back a bit depending on who can't make it. There's even a chance that they will hit level 7 before I get to spring this ambush.</p><p></p><p>Fortunately for the players the Villain only wants 2 ears as trophies, one for himself and one for his cousins headstone. One of the mercenaries they should be able to grapple one of the halflings, drag them back behind the wall of thorns, and have the Slayer-villain cut his ears off. </p><p>I'll have the Bard heal the player if needed.</p><p>It's about teaching the players that actions have consequences, that a quick raid on a house probably shouldn't end in blood. I mentioned that during the encounter.</p><p></p><p>What's more likely to happen is our Bard and Cleric will take out some of the fighters with Will saves, the monk and fighter will take care of the rest of them, the rogue will sneak up on the spell caster to keep him occupied and our wizard will be busy with the Slayer. </p><p>Perhaps the monk will go after the Slayer and the wizard will work on the mercenaries as well.</p><p></p><p>I think that there's a good chance that the villains will run off with their tails between their legs - they will not be fighting to the death.</p></blockquote><p></p>
[QUOTE="OberonViking, post: 5630536, member: 6679062"] There is likely to be 6 players: Bard, Cleric, Wizard, Rogue, Fighter, Monk. I'll scale it back a bit depending on who can't make it. There's even a chance that they will hit level 7 before I get to spring this ambush. Fortunately for the players the Villain only wants 2 ears as trophies, one for himself and one for his cousins headstone. One of the mercenaries they should be able to grapple one of the halflings, drag them back behind the wall of thorns, and have the Slayer-villain cut his ears off. I'll have the Bard heal the player if needed. It's about teaching the players that actions have consequences, that a quick raid on a house probably shouldn't end in blood. I mentioned that during the encounter. What's more likely to happen is our Bard and Cleric will take out some of the fighters with Will saves, the monk and fighter will take care of the rest of them, the rogue will sneak up on the spell caster to keep him occupied and our wizard will be busy with the Slayer. Perhaps the monk will go after the Slayer and the wizard will work on the mercenaries as well. I think that there's a good chance that the villains will run off with their tails between their legs - they will not be fighting to the death. [/QUOTE]
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