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General Tabletop Discussion
*Pathfinder & Starfinder
Best use of rituals you have seen so far?
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4687802" data-attributes="member: 81104"><p>At some point I intend to use the ritual casting time as a way of creating tension - basically, the party will be trying to get out of a dungeon via a portal beofre the bulk of the baddies find them.</p><p> </p><p>Essentially, I think I will have them start the portal, and the first wave of baddies find them. After the players beat them off, they have time for a short rest.</p><p> </p><p>With 10 or so rounds left to the ritual, the main group will show up, which the players will need to hold off until the portal activates.</p><p> </p><p>I think I will combine it with the ability for the players to lightly fortify the area to make it more defensible.</p><p> </p><p>Now I just need to figure out how to run it so that the ritual caster isn't just forced to sit there - I want them to be part of the fun too. That's easier for the later encounter - I can make the last few rounds of it the portal powering up - but not for the beginning. Hmm... I'll have to think on it.</p><p> </p><p>So personally, ritual casting time is less bothersome for me than the mechanism for short rests - rituals take time, so its easy enough to plan that time into an adventure if the players are intended to use one - this is aided by rituals being a relatively rare occurance. Short rests, on the other hand - its hard to plan an adventure where the players are in a rush yet also give them the chance to replenish their resources so as to be able to actually have fun options in combat and be able to actually spend their mutliple healing surges.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4687802, member: 81104"] At some point I intend to use the ritual casting time as a way of creating tension - basically, the party will be trying to get out of a dungeon via a portal beofre the bulk of the baddies find them. Essentially, I think I will have them start the portal, and the first wave of baddies find them. After the players beat them off, they have time for a short rest. With 10 or so rounds left to the ritual, the main group will show up, which the players will need to hold off until the portal activates. I think I will combine it with the ability for the players to lightly fortify the area to make it more defensible. Now I just need to figure out how to run it so that the ritual caster isn't just forced to sit there - I want them to be part of the fun too. That's easier for the later encounter - I can make the last few rounds of it the portal powering up - but not for the beginning. Hmm... I'll have to think on it. So personally, ritual casting time is less bothersome for me than the mechanism for short rests - rituals take time, so its easy enough to plan that time into an adventure if the players are intended to use one - this is aided by rituals being a relatively rare occurance. Short rests, on the other hand - its hard to plan an adventure where the players are in a rush yet also give them the chance to replenish their resources so as to be able to actually have fun options in combat and be able to actually spend their mutliple healing surges. [/QUOTE]
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Best use of rituals you have seen so far?
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