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<blockquote data-quote="HeavenShallBurn" data-source="post: 4223177" data-attributes="member: 39593"><p>About the one I know of yes.</p><p></p><p>Might not have been I never really kept up with Eberron beyond adopting the artificer and porting a couple of cultures from the CS, oh and Sharn.</p><p></p><p>I was talking about the "White Sands" build. It only started working once you hit lvl20 because it relied on a 9th level spell, arcane thesis, and sanctum spell. But it produced a chain of spell absorbing effects that could be siphoned off to provide enough spell levels to both hold the ongoing effects up and spam other spells endlessly. Inventive, I even used it for a BBEG at one point, but not really effective for a PC.</p><p></p><p>Your action point trick looks like a much better option, but since I never used action points or kept up with Eberron much it slipped past me. Though I will say forget druids and clerics or even the majority of CO board builds, the artificer is the most broken class in the game. <u>I love it.</u></p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4223177, member: 39593"] About the one I know of yes. Might not have been I never really kept up with Eberron beyond adopting the artificer and porting a couple of cultures from the CS, oh and Sharn. I was talking about the "White Sands" build. It only started working once you hit lvl20 because it relied on a 9th level spell, arcane thesis, and sanctum spell. But it produced a chain of spell absorbing effects that could be siphoned off to provide enough spell levels to both hold the ongoing effects up and spam other spells endlessly. Inventive, I even used it for a BBEG at one point, but not really effective for a PC. Your action point trick looks like a much better option, but since I never used action points or kept up with Eberron much it slipped past me. Though I will say forget druids and clerics or even the majority of CO board builds, the artificer is the most broken class in the game. [U]I love it.[/U] [/QUOTE]
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