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<blockquote data-quote="Obryn" data-source="post: 4553314" data-attributes="member: 11821"><p>I ran a long-lasting CoC d20 campaign. I think Monte did a great job with the system. It was familiar enough to my players that it just disappeared and we played the game, and familiar enough to me that I could more or less ignore it when I was creating opposition.</p><p></p><p>It's a little weird to have a level-based CoC, but even characters with high HPs are very fragile, by RAW. Monte set the Massive Damage Threshhold at 10, so characters need to make a DC 15 Fort save after taking most any hit.</p><p></p><p>I know this will sound strange, but since I was running a campaign rather than a one-shot, I didn't want the PCs to be <em>enormously </em>fragile. If characters are dying every single session, it's tough to establish continuity and get the players to care about their PCs. So, I added the VP/WP system to it for hit points, applied WP damage pretty liberally whenever I felt like it. As a consequence, I removed the massive damage save. (Mythos creatures just used HPs and never had to worry about either wound points or massive damage. Not fair, I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) This had a few great results... First, it decreased character fragility, while still keeping combat very scary. Second, WP damage can stun a character, making hits kind of harsh. Third, it takes a long time to heal WP damage... I thought this was very dramatically appropriate.</p><p></p><p>So yeah, I have nothing but good things to say about CoC d20. It's a very useful sourcebook for most every time period.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4553314, member: 11821"] I ran a long-lasting CoC d20 campaign. I think Monte did a great job with the system. It was familiar enough to my players that it just disappeared and we played the game, and familiar enough to me that I could more or less ignore it when I was creating opposition. It's a little weird to have a level-based CoC, but even characters with high HPs are very fragile, by RAW. Monte set the Massive Damage Threshhold at 10, so characters need to make a DC 15 Fort save after taking most any hit. I know this will sound strange, but since I was running a campaign rather than a one-shot, I didn't want the PCs to be [I]enormously [/I]fragile. If characters are dying every single session, it's tough to establish continuity and get the players to care about their PCs. So, I added the VP/WP system to it for hit points, applied WP damage pretty liberally whenever I felt like it. As a consequence, I removed the massive damage save. (Mythos creatures just used HPs and never had to worry about either wound points or massive damage. Not fair, I know. :)) This had a few great results... First, it decreased character fragility, while still keeping combat very scary. Second, WP damage can stun a character, making hits kind of harsh. Third, it takes a long time to heal WP damage... I thought this was very dramatically appropriate. So yeah, I have nothing but good things to say about CoC d20. It's a very useful sourcebook for most every time period. -O [/QUOTE]
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