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Best Version of Call of Cthulhu
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<blockquote data-quote="Wraith Form" data-source="post: 4591064" data-attributes="member: 10789"><p>This is arguably one of the <em>best</em> adventures to start with. (Assuming you're OK with gaming in the '20's....and if not, it's adaptable to the modern day.) It can be found in any copy of the full CoC rule book from the early 5th edition all the way to the most current version in print, so it's easy to find.</p><p></p><p>Another suggestion? It may seem obvious, but have everyone in the group read Lovecraft. Get a public domain copy of the actual short story <em>The Call of Cthulhu</em>, or pick up a inexpensive paperback of Lovecraft's work. Have everyone in the group read it. This will help them prepare for what to expect in a CoC game. </p><p></p><p>Those gamers familiar with the "kill everything in our path" mentality of D&D are in for an abrupt and rude awakening when the TPK happens against a few measly ghouls, for example. You'll want to make sure the players (and referee) all understand that you're playing <em>mortal men</em> and not action movie heroes. (Unless you want to have that type of pulp game, in which case ignore what I typed). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wraith Form, post: 4591064, member: 10789"] This is arguably one of the [i]best[/i] adventures to start with. (Assuming you're OK with gaming in the '20's....and if not, it's adaptable to the modern day.) It can be found in any copy of the full CoC rule book from the early 5th edition all the way to the most current version in print, so it's easy to find. Another suggestion? It may seem obvious, but have everyone in the group read Lovecraft. Get a public domain copy of the actual short story [i]The Call of Cthulhu[/i], or pick up a inexpensive paperback of Lovecraft's work. Have everyone in the group read it. This will help them prepare for what to expect in a CoC game. Those gamers familiar with the "kill everything in our path" mentality of D&D are in for an abrupt and rude awakening when the TPK happens against a few measly ghouls, for example. You'll want to make sure the players (and referee) all understand that you're playing [i]mortal men[/i] and not action movie heroes. (Unless you want to have that type of pulp game, in which case ignore what I typed). ;) [/QUOTE]
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