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Best Version of Call of Cthulhu
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<blockquote data-quote="Desdichado" data-source="post: 4591792" data-attributes="member: 2205"><p>Right; I actually once took out all the spellcasting classes in D&D and lifted the entire magic system (including Sanity, which is integral to magic in CoC) in a hybrid fantasy game I ran. Excellent, excellent fun, with a real old school pulp horror/fantasy feel to it. Tons of fun.</p><p></p><p>Anyway, the back and forth interaction of d20 CoC and other d20 games is critical to me. I love it.</p><p></p><p>Of course, a major downside of the d20 version of the game is that it's out of print and has been running a bit on the expensive side on the used book market. Although that's also a testament to its quality, IMO.</p><p></p><p>As an aside; Bruce Baugh once wrote a little pdf called d20 Madness (I think) that takes the Cthulhu sanity system and makes it "native" to d20, instead of being a d% mechanic just sitting uncomfortably on top of a d20 system. Personally that was always a pet peeve of mine; although I'm also not that excited about system jambalaya, because it becomes very difficult to keep track of exactly which rules from which sources you're using. It can be fun to kitbash together the exact thing you want, but it's also challenging to keep it all straight in actual play, I've found.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4591792, member: 2205"] Right; I actually once took out all the spellcasting classes in D&D and lifted the entire magic system (including Sanity, which is integral to magic in CoC) in a hybrid fantasy game I ran. Excellent, excellent fun, with a real old school pulp horror/fantasy feel to it. Tons of fun. Anyway, the back and forth interaction of d20 CoC and other d20 games is critical to me. I love it. Of course, a major downside of the d20 version of the game is that it's out of print and has been running a bit on the expensive side on the used book market. Although that's also a testament to its quality, IMO. As an aside; Bruce Baugh once wrote a little pdf called d20 Madness (I think) that takes the Cthulhu sanity system and makes it "native" to d20, instead of being a d% mechanic just sitting uncomfortably on top of a d20 system. Personally that was always a pet peeve of mine; although I'm also not that excited about system jambalaya, because it becomes very difficult to keep track of exactly which rules from which sources you're using. It can be fun to kitbash together the exact thing you want, but it's also challenging to keep it all straight in actual play, I've found. [/QUOTE]
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