Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Best Version to Experience Tomb of Horrors? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8848008" data-attributes="member: 6775477"><p>I concur with [USER=4937]@Celebrim[/USER] on using whatever system you find best, because you will have to do a lot of adjudication. The best method of running it is a balance of character and player skill. I think using the original 1E is optimal, but the 5E version can show how to implement some mechanics. I know the 2E version was a great expansion on the idea, but it's another dungeon in a similar vein, not the <strong>TOMB OF HORRORS</strong> everyone thinks of. I know nothing about the 4E versions, but I've heard it's the party going in after another group cleared out the tomb (making it rather weak sauce).</p><p></p><p>Since this adventure is designed to be a kill zone, pushing the players to the limit, I recommend you run it as a "coin-op." You create a dozen or so pre-generated characters, and they start with a number of poker chips/quarters. Characters can be purchased for 1 chip, with a random starting player. When you die, you can buy back in for a chip, picking a new character (you can decide for yourself if you want to allow playing the same character again immediately). You can either provide a prize to the player who has the most remaining chips at the end, eliminate players who run out, or have the chips be a pool for everyone. Just make sure you clarify the rules up-front to avoid any confusion or hostility.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8848008, member: 6775477"] I concur with [USER=4937]@Celebrim[/USER] on using whatever system you find best, because you will have to do a lot of adjudication. The best method of running it is a balance of character and player skill. I think using the original 1E is optimal, but the 5E version can show how to implement some mechanics. I know the 2E version was a great expansion on the idea, but it's another dungeon in a similar vein, not the [B]TOMB OF HORRORS[/B] everyone thinks of. I know nothing about the 4E versions, but I've heard it's the party going in after another group cleared out the tomb (making it rather weak sauce). Since this adventure is designed to be a kill zone, pushing the players to the limit, I recommend you run it as a "coin-op." You create a dozen or so pre-generated characters, and they start with a number of poker chips/quarters. Characters can be purchased for 1 chip, with a random starting player. When you die, you can buy back in for a chip, picking a new character (you can decide for yourself if you want to allow playing the same character again immediately). You can either provide a prize to the player who has the most remaining chips at the end, eliminate players who run out, or have the chips be a pool for everyone. Just make sure you clarify the rules up-front to avoid any confusion or hostility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best Version to Experience Tomb of Horrors? (+)
Top